by Ai_Shizuka » Tue Sep 15, 2009 12:16 am
This is one of the most newbie-unfriendly game ever, for various different reasons.
- The very first impact. A new player finds himself catapulted, literally, in a garbage dump. Half-assed fields and streets, tree stumps, baskets, unfinished buildings everywhere. Then he starts exploring and notice he's surrounded by uncrossable rivers of doom and retardedly huge claims blocking entire cliff passages.
There's a very large area near the lake almost completely cut-off by claims and cliffs.
- No animals in the inner rings. A player can literally walk for 20 minutes without crossing a single animal. As more and larger claims pop out, both these points are going to get worse.
- If he survives the initial shock, he's got to find something to do.
Mining? Out of question.
Hunting? Low level animals are becoming rarer by the day and have a life expectancy of 12 seconds. It's like your average MMO with people camping at the spawn spots.
Farming? As time goes on, this actually will become easier with more unclaimed/abandoned fields. In the first map I've been able to start all the available crops from abandoned fields. But then the new player can't do shit with his harvested stuff. Cows have achieved legendary status, so no butter to bake the good food. Beer? No metal for the cauldron. Cocaine? Need the boar bones. Carrots sound good, except the high-end players can bake high quality carrot cake.
One could try the silk business but, again, no metal for the cauldron.
- Stats are related to the animal problem. Str and Con are the most important stats for a newbie, I think. Easy way to get str FEP = boars. To kill boars the newbie has to train his melee/unarmed on increasingly rare foxes. Same thing for cows and Con. Except everything is like 10x rarer on this map.
- Find a place to settle. Basically, there's a single direction to expand into, but lev 3 foxes aren't very far away from the RoB. Aggro-free land is getting filled very quickly. And even with mass forest, the central rings will quickly run out of trees.
To sum it up, there's no choice for a newbie. The game dictates what he can do and strongly encourage him to join a community. Wich, imo, is BAD for a couple of reasons.
- Joining a village should be an option, not the only possible way to even see some features. In a game like this a hermit-lifestyle should still be feasible. Obviously I don't want a pg to be able to make EVERYTHING, but basic low q resources should be available for every skill. I'm talking mostly about metal here.
- A new player can't contribute to a village. Sure, there are people willing to help. But not everyone enjoys the company of total strangers. And not everyone likes to beg. Because we are talking about begging here. Charity from high-level players to get things started. Again, one should be able to pick a profession and get it started by himself. Sure, the beginning process should be long and difficult, but not completely ruled out by some arbitrary game limitations.
Then, at some point, the whole system disproves itself. As the player goes through the mandatory hunting process (because hunting is the only feasible choice to get large amounts of LPs), everything becomes easier and easier. One has simply to go out hunting for a while to get insanely high amounts of LPs.
Example: circa 130k LPs are required to raise a skill from 1 to 50. 500k from 1 to 100. So, while a new player is strongly encouraged to pick a skill and specialize, a high level player can simply go hunting a couple days and become a grand master in his skill of choice. I was able to kill lev 8 foxes on the old map and those was well over 1K per kill. I don't know about bears, but the point is clear.
At first the game says: "Everything's annoyingly hard and time-consuming".
Later it becomes: "You are strong, go hunting a couple hours and do whatever you please".
And the gap becomes wider and wider every day.
Strong players trade each others their uber-quality good, while new-average players struggle to sell their garbage to get some iron for super basic stuff.
I'm one of the suckers who lost a decent pg (70 melee, 50ish str and con) to lag. I was very tempted to quit the game, but decided to give it another try.
Now I'm finally at the turning point where things start to become a bit easier (37 melee, 24 str, enough for lev 3 foxes). But I've been playing A LOT and I knew what to do from the start. I can't see a genuine newbie reaching this point in weeks, possibly months. No problem if the initial process was fun, but it's NOT.
Ugh, wall of text. Gonna stop here for now.