by WarpedWiseMan » Wed Aug 24, 2011 2:11 pm
World 3 Constantinople had a world wide vested interest in hunting down and killing griefers and people hadn't broken the game mechanics like the Russians have this world.
To answer the OP: Haven & Hearth is like a mountain. A mountain of fun. But the thing about this mountain is all the fun is 7-12 feet above the ground. As you climb and experience new things, new people and accomplish new tasks you are enjoying the game, but as soon as you hit the plateau of repetition that is the quality grind, that fun factor drops off severely until you find yourself standing overlooking a picturesque vista right before throwing yourself over the edge and splattering against the cold, hard rocks below.
btaylor wrote:I have learned that the game doesn't follow the principles of mathematics. If you want something and the game is in a good mood you can get it, whatever it is. More often than not, however, the game wants you to die.
-Avatar by SacreDoom
