by AnnaC » Wed Sep 07, 2011 6:38 pm
My main grievance with the night and lighting system is that any light source objects are essentially worthless. Torches don't last very long and to make them is a relative pain to newbies (producing linen), and once you have linen production set up linen is needed for tons of other stuff that is usually more important than making torches, anyway. Candles are the same thing; especially now since hardened leather is needed more for large construction tasks. Another thing with candles, which I hated even back in world 3, was that you can't even use them until you get metal -- why isn't there a bone-based candlestick? Even an expensive one that requires specifically antlers and boar tusks or something? That would make candles more useful for agrarian settlements.
With regards to X-Ray and hiding objects, well that is something that is needed too since the camera is fixed and there are a lot of tall solid objects in game. Either set up a better highlighting system for interactive objects behind things -- best done through hearthling detection values -- or make solid objects less opaque and more transparent. With animals especially, since you can't even run behind fences now, the only defense new hearthlings have is avoidance. But in certain areas, decidious forests in particular, even with a vigilant player, it's likely you won't see a hostile beast with the default client until they aggro you.
I think a "discovery" system with beasts should occur as well, which makes them more visible to a hearthling that has encountered that type of creature before. Again this would be attached somewhat to hearthling detection values (per*exp or similar). Another thing with linking detection of objects to the heartlings themselves is that you can tie that in to the night and day cycle, and beliefs. So detection would drop sharply during the night, and maybe day/night beliefs can adapt that more (so say a full night belief character would have normal detection during nighttime or something).
In summary I think detection of objects, other hearthlings, and beasts, should be based around what your hearthling would detect, and less about the player UI. Just because you as a player can't see that bear standing a couple meters northwest of that apple tree, doesn't mean your hearthling wouldn't see it. Also if third party clients would have nightvision and stuff, what would it matter? The advantage of third party clients right now comes purely from the fact that it's UI aspects that add unneccesary difficulty to the game; move more detection to game factors and the advantage they provide wouldn't matter anymore.
Hearthlings: Marona; Chamberlain (retainer alt), Vincavec (shaman of the Dryad Wells Forest)