I know I'm new, but...

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Re: I know I'm new, but...

Postby btaylor » Thu Sep 15, 2011 8:20 am

Vigilance wrote:
btaylor wrote:There have been numerous major kingdoms/villages in the past where they acted as a neutral meeting ground for traders but this world is the biggest by far and that makes getting around a lot harder, even with crossroads.



what the fuck are you talking about.


What I'm trying to say is, like back in W3, the entire world was small. You could literally travel from one village to the another using the crossroads without much problem. Sure we had the Ring of Brodgar we could travel to and that made things easy too.

But with this world, villages are so far apart from each other that, depending on where you are, you couldn't use a crossroads to get between villages without making several jumps in between, thus making it harder for those who, say, don't have access to wine to reduce travel weariness during the jumps.
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Re: I know I'm new, but...

Postby spectacle » Thu Sep 15, 2011 10:15 am

The combination of effective hearth vaults and easily produced combat alts makes it impossible to secure a central trading hub. A place like Constantinople today would be a magnet to every griefer in the hearthlands.
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Re: I know I'm new, but...

Postby burgingham » Thu Sep 15, 2011 1:47 pm

btaylor wrote:What I'm trying to say is, like back in W3, the entire world was small. You could literally travel from one village to the another using the crossroads without much problem. Sure we had the Ring of Brodgar we could travel to and that made things easy too.

But with this world, villages are so far apart from each other that, depending on where you are, you couldn't use a crossroads to get between villages without making several jumps in between, thus making it harder for those who, say, don't have access to wine to reduce travel weariness during the jumps.


I really am not sure what you are talking about. World 3 was 11x11 grids while this is 5x5. That is a huge difference.

Also what spectacle said. A new Nople would have to look quite different from the old one, even back then we basically abandoned the place the final month or two of the map since the griefing was out of control. Anyone remember Ssen? He put his entire playing time into griefing the place, even went so far as to build brickwalls around other peoples stands...
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Re: I know I'm new, but...

Postby Chakravanti » Thu Sep 15, 2011 3:54 pm

burgingham wrote:I really am not sure what you are talking about. World 3 was 11x11 grids while this is 5x5. That is a huge difference.

so is the metal resource distrobution. 5x5 means a lot more as far as metals go than an 11x11 in w3 did.
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Re: I know I'm new, but...

Postby burgingham » Thu Sep 15, 2011 4:23 pm

That has nothing to do with what btaylor is saying though.
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Re: I know I'm new, but...

Postby Chakravanti » Thu Sep 15, 2011 4:33 pm

btaylor wrote:Ring of Brodgar

He meant world 2. Even I missed that. Makes sense though.
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Re: I know I'm new, but...

Postby burgingham » Thu Sep 15, 2011 4:35 pm

Ah, right. I wasn't rading that careful enough, because the Ring of Brodgar as a structure existed in all worlds even after it lost its function.
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Re: I know I'm new, but...

Postby ElGato » Thu Sep 15, 2011 8:11 pm

burgingham wrote:Ah, right. I wasn't rading that careful enough, because the Ring of Brodgar as a structure existed in all worlds even after it lost its function.

It never had a function?
Well, nvm I guess you could spawn at it but, I thought that was the charterstone for Brodgar??
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Re: I know I'm new, but...

Postby RongoMatane » Thu Sep 15, 2011 8:48 pm

(whats following is mainly out of a traders perspective)
I think whats required before removing the teleportation is a new map generator. Atm you neither have really big lands, nor very long rivers or "oceans" that could connect locations far apart.
Basically, to be able to trade all goods (big quantities) we'd need better transportation, like the often proposed trading ships.
Big trading ships would only make sense if we have big rivers that span over several supergrids. Same goes for long roads - if they don't reach farther than one SG, they won't be of much use.

Another point i'd like about removing the teleportation is, that it would favour people being not too far apart from each other. That could result in densly populated areas and on the other hand, quite empty regions, which i prefer over the current situation.

If, together with the removal of the teleportation and better transportation possibilities, we get "regional differences" (also often proposed), then there could be a really nice trading economy. With regional differences i mean sth like grapes (or tobacco) growing only in warmer regions of the map, while other crops only grow in colder regions (i guess besides warm and cold there could also be dry and humid). Would be really nice to have some pendants to the silk road ;)
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Re: I know I'm new, but...

Postby btaylor » Fri Sep 16, 2011 10:55 am

Sorry for all the confusion. I get the worlds mixed up but I was referring to the world where there was no quality for items and we had the Ring of Brodgar and the lovable village of Swampcrazed where I began my newbie life.
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