Something i can't understand about Scents

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Re: Something i can't understand about Scents

Postby Flame » Wed Sep 28, 2011 1:39 pm

It's easy then. Pick up a giant hammer, smash you'r own wooden house and tell me how much time you need.
Everything can be destroyed if one have the patience to keep on bashing it, but only if that place is ABANDONED.

The server can't know if a place is abandoned, the player can't stay logged all the time, so we can think that someone smash your wall in the night. Ok. And in the night i wake up, trow an axe, fight or run.

The actual palibasher id STRONGHER THAN rams. This Is Impossible.

The choose is:

Make wall more hard. <-- a bad choise, in 3 month we are like now.

Make rams stronghers. <--- bad choise, it don't solve the palibasher omnipotence power.

Make that a chara can't destroy a wall in less than 12 hours. <--- Feel free to use the palibasher but sure, the claim should be abandoned to avoid that someone will repair it while you smash it. And the amount of your strengh is usefull to lower the time you need, but the lower time one can obtain is one day, not less.



This could be a Palibasher. A man with a big hammer that try to smash a wall.

Actually we have Cyborg, not palibashers.
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Re: Something i can't understand about Scents

Postby spectacle » Wed Sep 28, 2011 1:46 pm

You need nearly 500 strength for palibashing. If I was 50 times as strong as a regular person (noob with 10 in all stats) I'm pretty sure I'd be able to smash down a wooden wall with a hammer :)
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Re: Something i can't understand about Scents

Postby Flame » Wed Sep 28, 2011 1:53 pm

You'll be surprised to know that, dunno how, people in this game gain stats easily. In 2 months you'll see people that double click on a wall and that wall collapse like if it was paper.

Jorb and loftar let us grow infinitly, our stats don't have a limit, but the things on the world have a limit. If we wanna play "Ages of Mitology" with super heroes all around, could make sense, but we play Haven & Hearth, a game where, what you build is usefull.
A man CAN kill a bear with his hands. This is possible. is barbaric, hard, but possible.
A man CANT kick a wall and make it crush. The wall will always have a resistence bigger than your strengh, don't matter if you're the best warrior of the hearth.

So, if a player can grow infinitally, the game must put some Stop.

Smash my wall, you can, the game let you smash everything, but everything must have a limit in time to prevent the unnatural human aliens invasion. And the only limit i can think, that don't ruin the freeplay, is the Time You Need to do it.

It's the only way to not need new "updates" that will be old and useless few month laters and go on. :s
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Re: Something i can't understand about Scents

Postby GhostOfZed » Wed Sep 28, 2011 2:31 pm

Quality of walls determine strength value to destroy them. A way to increase they're quality would have to be implemented, and how that would go about I have no idea.

Wait this isn't a C&I thread? I swear it was.
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Re: Something i can't understand about Scents

Postby burgingham » Wed Sep 28, 2011 3:24 pm

What makes you say a man is stronger than a ram?

Why do we have a realism argument here?

There is obviously a big flaw with the current siege/protection system, but it is in the opposite direction than you are telling here. Places are way too hard to invade, especially small places.

You have a point when it comes to other objects. Those are way too easy and fast to destroy. Something that takes months to be built should not be destroyable by hand at all probably or take a long time to do so (I am talking furniture, herb tables, chests etc here).
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Re: Something i can't understand about Scents

Postby Flame » Wed Sep 28, 2011 5:17 pm

Who attack always need the strengh to attack. But there are warriors, rams and the summoning that let you attack.

To defende we have Walls.
Nothing more.


I've read that post about npc torrets, but talking on what we have Now, to defende really well a town you need to play in addictive way this game. You have to check the wall every 5 hours, you have to pray that some palibasher don't come while you're sleeping and simply Hope.

The only town that can't be attacked so easily is a town where all the players sleep and are online at different times, so there is always a good amount of chara inside the town that can Attack against another Attacker.

You can't tell me that there are lots of way to Defende yourself, anyway. There is a wall. Wood or Clay. K. Gotta the clay one. That's all i can do...then?
Then nothing.
Just Hope that, in the night, no one is interested on my claim. Isn't so "hard" attack a normal bricked claim. I'm sorry, i disagree you.

(About random items that broke easilly, could be right but i don't see nothin usefull on change it.)
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Re: Something i can't understand about Scents

Postby Flame » Thu Sep 29, 2011 11:34 am

Someone told me that bricks walls can't be bashed because the program don't let it do. Is it right?

(And if it's right, is was i was saying from the beginning, why no one told me this T_T!?)
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Re: Something i can't understand about Scents

Postby Arveene » Thu Sep 29, 2011 11:51 am

Correct, you must ram a brickwall.
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Re: Something i can't understand about Scents

Postby Flame » Thu Sep 29, 2011 12:19 pm

Wasn't that the easyest way to say it!? XDD

Wooden wall are still weak against a Human, but at last i can avoid this nonsense of the palibasher hercules. Is a good start.
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Re: Something i can't understand about Scents

Postby Mateusz_Zboj » Thu Sep 29, 2011 12:46 pm

With sledgehammer you do need much less to be successfull. And nearly noone uses pure fists, you can make stone axe easilly that adds whole point to destroy dmg.
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