Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
Horatius wrote:snip
Horatius wrote:coordinating people
bmjclark wrote:but that doesn't mean you can't beat someone who has twice your's if you know what you're doing.
burgingham wrote:Combat is actually one of the very good mechanics of this game
Why do you think most players don't bother anymore to raise one combat titan and instead go for a couple of combat alts with medium stats? Because skill is heavily involved in combat. Not only for the choice of moves itself which is a really complicated metagame that goes back and forth. But also the famous movement combat which basically nullifies any stats your opponents has and you will KO a runnin target in 1 sting no matter if it has 1000 or 10 melee.
Combat is actually one of the very good mechanics of this game or why else do you think PvP groups like the Ainran guys around NaoWhut and Valten (and yes, NNN too ^^) are still in this game? They have fun experimenting with a very sophisticated system which leaves tons of opportunities to explore.
Horatius wrote:coordinating people
Why is that a bad thing? Good coordination of armies should win battles and is essentially proving that in this system a group will always be able to overcome a single ubertoon as long as the group knows roughly what they are doing.
Horatius wrote:The problem of this is that your average Hearthling becomes the plaything of those people. 90 % of the players always live in terror and fear of getting raped by the experienced and organized forces (overdramatizised of course but it's true to a certain extent imho). Combat would have to be more common in this game to make it worthwhile for everyone and not just for a small group of elites.
A lot of players don't bother with fighting because they know their stats suck and they feel it's complicated to get into. And frankly, many just don't want to fight either. A lot are content by simply doing farmwork or hunting and contributing to a community. I often find it difficult to train people in self-defense because they do not want to spar.
If combat stays the way it works these days, then there should at least be some kind of option to join a greater nation that can offer protection in return for something else. It doesn't seem to work out naturally so I guess it would require some sort of game mechanic for this to function.
burgingham wrote:The constant fear, paranoia, excitement is what makes the game great.
Whippet wrote:What sort of stats do you guys think ought to be had before attempting to stand up against the run-of-the-mill griefer? What about the big shot griefers like NaoWhut / ElGato? (though I will not have the skill or gear to go along with any such stats to actually harm either of them any time soon)
I would most likely be trying to obtain such stats without the help of a village, thus is it even feasible to try?
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