Tonkyhonk wrote:btaylor wrote:It's a lot easier to say it can't be done than actually try to make it work.
go ahead if you think you are up to it. i only hope you realize what are involved to make it work, and why sab and DoG decided not to do it this world.
I won't say it can't be done, either, but the amount of work to be put into it for the rewards to the player base is just ridiculously stupid. I really have to agree with the conclusions (although I never necessarily agreed with the methods) that was discussed several months ago.
Tonkyhonk wrote:and you all go get crazy and find new nodes of resources, then what, have another resource wars or massacre?
you track scents extra few more SGs only to find another vault, or just have to keep on killing vanda alts with open hfs that can never hurt the real perps?
more new players shouting on the forums that they cannot find anyone else in game, even more? or asking for coords?
rangers will have to waste even longer time to find perps online? or just spend extra hours to find the same player in a new vault far away is responsible? to make criminals even easier to get away with their crimes with better quality loot?
world expansion may benefit some established villages with manpower, but i doubt it would benefit new joiners.
You make some good arguments here. What will an expansion bring? What did it bring in the past when the world was expanded? Just because it's going to bring a bunch of wars isn't a good reason to not do it. (In a game like this, it very well could be a reason to do it.)
As someone else pointed out, there's more than enough room for vaults already. A little more surface area isn't going to make much difference there. (You could, in theory, create a pretty complex 3D maze of a vault that's either hard to navigate or time consuming/dangerous to bash through.)
Do rangers even bother doing much more than tracking scents right now because of the hearth vault issues? Great, you found a noob (or disposable alt) that did something to grief others. That wasn't really worth anyone's time. The real criminals stay safe. A bit more distance isn't going to make them any safer or harder to locate.
Better loot: well, there will be more resources to go around for the existing player base. I'd hardly call that "better", just more common, meaning it's not worth as much overall. (Of course, that depends on how much of the player base does scramble for the new sites and what quality comes out of the RNG.)
Expansions in the past were almost always good established players by providing new sources of raw materials (especially metals). They were just as good for new players, though. The more spread out things got, the more likely a single player or small group could stay out of the sight of random violence. Right now, that's almost impossible to do.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.