
I believe that this is the best possible layout. It has a plot system and is radially symmetrical where everything is the same distance from the center. It's perfect for those who like to walk to the idol rather than use up wine teleporting. It also has a 50+ tile wide anti-archer wall which can be used for additional farms (just use characters with good armor) which protects farmer alts without good armor from arrows. The idol area is large and can facilitate a massive industrial area, and you can separate silk and high quality industry to plots near the idol area to keep them bricked without having to brick the idol zone (major design flaw in Pandemonium).
The city is also 72 plots, which means you won't have to ever expand (if you overshoot this number, start doubling people up on plots through them volunteering.
Downsides: Requires thicket to facilitate a 510x510 village if you wish to be free of cliffs. No cliffs allows you to have uninterrupted wall tours and perfect plots.
Plots are arranged into 8 sectors (minus idol area), so it makes organization easier. Example: "Plot A of Sector 1"