btaylor wrote:I stopped reading when I read "steel node."
What's the reason for this thread again?
ADHD version:
I like the premises of the game. Some of the design decisions baffle me. This forum offers entertainment.
REWB wrote:Well, knowing the combat interface is one thing but having the manpower to put all your LP into a pure combat toon is something all together different.
This is the jest of it really, if your in a small village of only a hand full or player's (active or not) you have a huge disadvantage over any one of the super powers that have people to do the legg work of constructing and maintaining the village and leave the fighting to dedicated combat toon's.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
GanjaGuardian wrote:My thoughts is, if you want to hermit you should learn everything. Every aspect of the game should be comfortable to you including combat, hunting, mining, whatever. There are ways around this like trade (who needs to learn mining if you have a good ally supplying you with metal). Also there are ways to opt out of combat if you don't want to learn it like having powerful allies who will track and fight for you.
However the easiest way to opt out of combat is to join a large village, then you can specialise in one or two areas while making more progress as you would as a hermit.
How is this a bad thing?
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