jorb wrote:The real problem is actually not that we're working on a different game. We could sneak in updates on Haven here and there while doing that. The real problem is that loftar has designed a new system for object handling serverside which will require the reimplementation of an epic boatload of things. Basically the game needs a pretty major redoing from the ground and up. The new system is awesome and the old system(s) suck ass in comparison. The game also suffers from a fair amount of cruft -- legacy artifact functionalities that have been built up and accumulated over time -- that is hard to remove without a full overhaul.
Knowing that we will be discarding a whole lot of our present code base, building on it does not seem like the best use of our time right now.
We aim to make Haven all it can be, we just have a few things we need to deal with first.
1. Can you write a big blogpost-kinda-thing on that? We don't get to see inside the development of H&H much.
2. New map gen plox, including proper z levels