TeckXKnight wrote:I've always felt the key to having an area and community open up was to maintain a degree of safety and civility there so that people would not worry about being randomly raided, so I agree with Joojoo. If you want people to stop and talk, clear out any raiding factions in the area and make it known that criminal activity is not welcome and will actively be punished. It's like developing a community in real life, if you do not actively fight negative influences on the area then people are going to bar their windows and avoid making eye contact whenever possible.
joojoo1975 wrote:TeckXKnight wrote:I've always felt the key to having an area and community open up was to maintain a degree of safety and civility there so that people would not worry about being randomly raided, so I agree with Joojoo. If you want people to stop and talk, clear out any raiding factions in the area and make it known that criminal activity is not welcome and will actively be punished. It's like developing a community in real life, if you do not actively fight negative influences on the area then people are going to bar their windows and avoid making eye contact whenever possible.
is there any supervillages that do this?
could you imagine the influx of peeps to thier supergrids. LOL
We protect our area from thievs and raiders and over all Ass hats. our area is . . . ..
(one week later)Jorb has to come on and nuke the "Goodguy's area" cause now 80% of all of H&H lives in them SuperGrids.
joojoo1975 wrote:is there any supervillages that do this?
could you imagine the influx of peeps to thier supergrids. LOL
We protect our area from thievs and raiders and over all Ass hats. our area is . . . ..
(one week later)Jorb has to come on and nuke the "Goodguy's area" cause now 80% of all of H&H lives in them SuperGrids.
TeckXKnight wrote:I've always felt the key to having an area and community open up was to maintain a degree of safety and civility there so that people would not worry about being randomly raided, so I agree with Joojoo. If you want people to stop and talk, clear out any raiding factions in the area and make it known that criminal activity is not welcome and will actively be punished. It's like developing a community in real life, if you do not actively fight negative influences on the area then people are going to bar their windows and avoid making eye contact whenever possible.
Paislee wrote:To be fair, when you've got factions like Dis for whom there are no boundaries or borders or even barriers of distance, there's no clearing them out. Not in this stage of the game.
TeckXKnight wrote:Paislee wrote:To be fair, when you've got factions like Dis for whom there are no boundaries or borders or even barriers of distance, there's no clearing them out. Not in this stage of the game.
This is fair and astonishing that a single faction can terrorize the entire world.
TeckXKnight wrote:This is fair and astonishing that a single faction can terrorize the entire world.
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