Project: Rome

General discussion and socializing.

Re: Project: Rome

Postby sonerohi » Mon Jun 08, 2009 1:46 am

Image


Might I point out that the new red circle with the * inside of it is my settlement, and that the cream colored line is a road I would consider building for this? I'd suggest making Blaccy's marketplace at the area where the pink line joins the yellow and purple lines, because that is the halway between the two major settlements of Bottleneck and The Village By The Sea (and affiliated settlements) while stll within reasonable travel distance for lowbies like myself. It's also a good spot due to the fact that it's only in ring four, so we wont have foxes shooting laser beams at us the whole time.
sonerohi
 
Posts: 146
Joined: Thu Jun 04, 2009 12:15 am

Re: Project: Rome

Postby Laremere » Mon Jun 08, 2009 3:58 am

Would it be possible to post a larger picture?
Image
User avatar
Laremere
 
Posts: 736
Joined: Fri May 29, 2009 9:02 pm

Re: Project: Rome

Postby sami1337 » Mon Jun 08, 2009 4:34 pm

clayshires spot would also be perfect. :/
The ones who see things differently.

You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
User avatar
sami1337
 
Posts: 1125
Joined: Tue May 26, 2009 1:52 pm

Re: Project: Rome

Postby moonshield » Mon Jun 08, 2009 11:31 pm

Btw: Already started planning a road to bottleneck a while ago with spaced dirt (Before this thread actually), which starts a bit after (or before? - forgot) the roadbuilders house.
moonshield
 
Posts: 113
Joined: Fri May 29, 2009 2:55 pm

Re: Project: Rome

Postby Laremere » Mon Jun 08, 2009 11:37 pm

Ok.

I'm leaving it to you guys in Laketown and Bottleneck to work out the path between you two, as we have enough work on the northern routes, and Laketown is a good journey away, much less bottleneck.
Image
User avatar
Laremere
 
Posts: 736
Joined: Fri May 29, 2009 9:02 pm

Re: Project: Rome

Postby Krantarin » Mon Jun 08, 2009 11:42 pm

Moon, how close is your road to the planned route? Could you post a picture so we could make adjustments?

Edit: Lare says we northerners should leave this issue alone, I now see (he posted as I was writing), but nevertheless, for the sake of clarity and consideration of other mid-latitude settlements, this should all be a part of the same project.

I'm working on my stretch now.

In my humble opinion, Clayshire-or the desert it's built by-is the prime spot for a marketplace. Can you build in desert terrain?
Last edited by Krantarin on Mon Jun 08, 2009 11:47 pm, edited 1 time in total.
A Lurker from the days when Laketown was on the frontier and Bottleneck was the military superpower.
User avatar
Krantarin
 
Posts: 362
Joined: Tue Jun 02, 2009 4:29 am

Re: Project: Rome

Postby Laremere » Mon Jun 08, 2009 11:44 pm

If the Bottleneck route is different than what I posted as the suggestion, that is just fine, as we won't benefit from the road much anyways...

And yes, you can build on Desert...also, get back on facebook.

Edit: oh, also, I made dirt spots marking where the path that goes from the bottom of the loop to the bottom of the swamp. It's in that specific spot because it ends up right at the whole between the swamp and the cliff there.
Image
User avatar
Laremere
 
Posts: 736
Joined: Fri May 29, 2009 9:02 pm

Re: Project: Rome

Postby Krantarin » Tue Jun 09, 2009 12:03 am

Laremere wrote:that is just fine, as we won't benefit from the road much anyways...


Lare, if it affects the rest of the community, it affects us. We're here to facilitate a better future, not to further our own interests!

I suggest that if it is vastly different, we should make another plan to connect it to one of the crazy road builder's roads.
A Lurker from the days when Laketown was on the frontier and Bottleneck was the military superpower.
User avatar
Krantarin
 
Posts: 362
Joined: Tue Jun 02, 2009 4:29 am

Re: Project: Rome

Postby Laremere » Tue Jun 09, 2009 12:16 am

I think they're capable of building a road from point A to point B without us telling them an exact route. ;)
Image
User avatar
Laremere
 
Posts: 736
Joined: Fri May 29, 2009 9:02 pm

Re: Project: Rome

Postby moonshield » Tue Jun 09, 2009 12:25 am

Krantarin wrote:
Laremere wrote:that is just fine, as we won't benefit from the road much anyways...


Lare, if it affects the rest of the community, it affects us. We're here to facilitate a better future, not to further our own interests!

I suggest that if it is vastly different, we should make another plan to connect it to one of the crazy road builder's roads.

It is connected with that road (its near his house even).
moonshield
 
Posts: 113
Joined: Fri May 29, 2009 2:55 pm

PreviousNext

Return to The Inn of Brodgar

Who is online

Users browsing this forum: Claude [Bot] and 1 guest