My Stay at BallsacksBeing the the favorite nephew of the king of Tosid Edos, I've grown accustomed to living the good life.
My Uncle, in his "wisdom," wishes for me to become a general of his Grand Army; an idea I deplore.
In truth, I much prefer the finer things in life: Good wine, beautiful women, and songs of old. Mine is a life of pleasure and leisure; though I digress.
I'm not writing this to regale you with tales of my legendary parties or my wonderfully lavish lifestyle. No, this is the story of how I got to the hellish place now known as Ballsacks.
As I mention earlier, the king wanted to put me in a position of power in his regime. As he was exploring the idea privately of expanding his kingdom, he thought putting me in as expedition leader would be a good idea. He figured it would teach me valuable leadership skills that I would need as a general. After several months, he had made up his mind to send me out. So it was announced to me in Obsidian of 125, that I would, in fact, set up a colony for the motherland. I was given the task of setting up a decent foothold for this place which would be named Ballsacks. I was given 1 year to do this, after which I could return home. I was overcome by "joy" to be awarded this "great honor." In reality though, it was an offer I couldn't refuse. He had sent his own son to a Gulag in the southern part of the kingdom, for merely using Armok's name in vain; he is a devoutly religious man.
Later in the month I was introduced to the rest of the expedition party. They were a ragged group of peasants who smelled worse than 1000 mules. However, my uncle assured me that they were some of the hardest working dwarves in the kingdom.
On the day of my departure the king held a feast to celebrate me as one of the greatest heroes of Tosid Edos. A much deserved honor, of course.
Spring:
After many hours or randomly spawning in the wilderness, we finally arrived at Ballsacks. The date was 1st of Granite, 126. The air was still there, maybe too still. Our scouts didn't notice one creature anywhere nearby. The mountains around us gave us a sense of security though, and I ordered the group to set-up camp.

Shortly after we had embarked, we had discovered a fairly high q soil deposit (to our surprise). I first ordered our miners to dig out an opening in the mountain face, so we could establish our basic industries straight off; I wanted to sleep in a damn bed again! After that, I had them start work on the food production area, dining hall, and main living quarters.
Summer:
Ah summer, nothing like the smell of decaying horse shit in the heat of Hermatite. Wouldn't you know, my indigent companions couldn't care less about the feces that now littered the halls. With the living quarters and dining hall now set up, I figured it was the time to evict our dirty animal friends out into the fields, once and for all.
I hurriedly designated a field to pasture the vile beasts. I knew it couldn't be a permanent pen, but I needed to get back to my wine.
Mid-summer I sent out a scout to look for a source of water. I couldn't help but expect the report he gave me: only several small mosquito ridden pools were found in all the area around the Fort. That should be a great source of fun for my successors, but, it is not my problem.
Our hunters began to notice more life around Ballsacks. In fact, I even spotted an enraged wolverine chasing a hen all around the main area of the fort! Actually, everyone saw this (somewhat amusing) sight; though no one decided to do anything. I finally had to order my ax-dwarf to cut its head off, which he did with ease.

Towards the end of summer we were "blessed" with our first wave of pauper migrants, 8 to be exact.
Several of these migrants were fisherdwarves, I guess they didn't get the memo... Praise Armok >_>
Autumn:
Since the miners have discovered many types of metal ores, I thought it would be appropriate to construct an area to smelt and craft. Without delay, I ordered the destitute masses to make my vision so. They are constantly complaining about how long there work days are, so I work them harder; they must remember who the master is.
On the 1st of timber, Ballsacks got a wave of 7 migrants. This wave had more skilled laborers, and I was happy to get them to work.
Thank Armok! The outpost liason finally arrived, now I had someone civilized to talk to.

We exchanged stories of Tosid Edos and of Ballsacks. Everyone back home was awaiting my return.
Winter:
Finally winter was here. Only one more season, until I was out of this Armok-forsaken hell hole.
I had expanded the living quarters to such a degree that several of my successors wouldn't have to worry about sleeping arrangements.
In the month of Opal, the jeweler, Zulban Lolokudist was overtaken by a strange mood. He created a hatch cover that menaces with spikes of prase. I don't understand why he would make it covered in spikes. I secretly wished that crazy fool would fall onto it.

A suicidal Kea thought it was a good idea to attack the workers, I ordered its execution.

His friends met a similar fate.
The workers, it seemed, were growing tired of me. I stopped leaving my quarters, I grew fearful for my life. On the last night of my stay at Ballsacks, I awoke to the sound of commotion coming from the dining hall. I heard them chanting something about my death, and realized my time there had to end now. I cleverly disguised myself as one of the hunters and made my way through the bloodthirsty mob.
Once outside I stole one of the horses and made my journey back home.
On the day of my arrival the king held a feast to celebrate me as one of the greatest heroes of Tosid Edos. A much deserved honor, of course.
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Ok that ends my turn, Questman is up next. Here is the file:
http://www.mediafire.com/?lff35jqnsn6a61o