A Letter To Jorbtar

General discussion and socializing.

Re: A Letter To Jorbtar

Postby FictionRyu » Tue Sep 25, 2012 7:56 pm

jordancoles wrote:No one is asking for a reset?

Eigthmark wrote:game's dead, stop playing until w7 at least


He didn't exactly request a reset/new world, but the premise is still the same.
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Re: A Letter To Jorbtar

Postby jordancoles » Tue Sep 25, 2012 8:41 pm

The driving force that is currently keeping the core players playing is that we have everything setup right now and don't want to lose it, imo a world reset with no fixes would just kill this game and any remaining players. It would go from 160 players online to like, 40.
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Re: A Letter To Jorbtar

Postby zmurrell » Tue Sep 25, 2012 10:28 pm

I agree and I dont think people really wanna start a new world in this kinda lag :roll: it would take forever to do stuff
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Re: A Letter To Jorbtar

Postby cobaltjones » Tue Sep 25, 2012 10:36 pm

jordancoles wrote:The driving force that is currently keeping the core players playing is that we have everything setup right now and don't want to lose it, imo a world reset with no fixes would just kill this game and any remaining players. It would go from 160 players online to like, 40.

160 players online? lol. It hasn't cracked 100 in a month dude.
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Re: A Letter To Jorbtar

Postby zacty » Tue Sep 25, 2012 10:40 pm

cobaltjones wrote:
jordancoles wrote:The driving force that is currently keeping the core players playing is that we have everything setup right now and don't want to lose it, imo a world reset with no fixes would just kill this game and any remaining players. It would go from 160 players online to like, 40.

160 players online? lol. It hasn't cracked 100 in a month dude.


yeah it has been, almost cracked 200 yesterday. highest ive seen it since i stopped playing
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Re: A Letter To Jorbtar

Postby Phoenix246 » Tue Sep 25, 2012 11:00 pm

+1
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Re: A Letter To Jorbtar

Postby jordancoles » Tue Sep 25, 2012 11:55 pm

cobaltjones wrote:
jordancoles wrote:The driving force that is currently keeping the core players playing is that we have everything setup right now and don't want to lose it, imo a world reset with no fixes would just kill this game and any remaining players. It would go from 160 players online to like, 40.

160 players online? lol. It hasn't cracked 100 in a month dude.

It's been over 100 on a regular basis for quite a while, idk your time zone but it's always around 130 when I'm on during the day
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
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Re: A Letter To Jorbtar

Postby RJT » Wed Sep 26, 2012 12:23 am

factnfiction101 wrote:The bugram is the only problem I see, the others are just a means of protecting yourself from large factions :P

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^That is awesome

Too bad I got lazy and didn't finish the statues that would make it legal but impenetrable so we still got bugrammed, RIP Akimbo.
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Re: A Letter To Jorbtar

Postby overtyped » Wed Sep 26, 2012 3:59 am

jordancoles wrote:The driving force that is currently keeping the core players playing is that we have everything setup right now and don't want to lose it, imo a world reset with no fixes would just kill this game and any remaining players. It would go from 160 players online to like, 40.


I think your wrong about the game dying during a reset. If you remember every time reset comes around there's been upwards of 800 people online. If the lagg went away although thats never going to happen , but if it did I'm sure you'd see the servers packed again. Although that would make it lagg and wed be back in time to when people were killing everyone in hopes that theyll quit and make it lagg less .
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Re: A Letter To Jorbtar

Postby jordancoles » Wed Sep 26, 2012 4:38 am

overtyped wrote:
jordancoles wrote:The driving force that is currently keeping the core players playing is that we have everything setup right now and don't want to lose it, imo a world reset with no fixes would just kill this game and any remaining players. It would go from 160 players online to like, 40.


I think your wrong about the game dying during a reset. If you remember every time reset comes around there's been upwards of 800 people online. If the lagg went away although thats never going to happen , but if it did I'm sure you'd see the servers packed again. Although that would make it lagg and wed be back in time to when people were killing everyone in hopes that theyll quit and make it lagg less .

Number of players doesn't affect the amount of lag from my experience/from what people have told me. We didn't have this lag problem at the start of w6 so it would be different for a full of lag w7.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
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