_Gunnar wrote:i think w5 has to be my favourite simply because it was the first world i played (I know, I'm a newbie).
the thrill of discovery was pretty cool the first time around...
This was W2 for me for those very reasons and as Burg mentioned, the "ooh what's this, what's that", discovering things for the first time and figuring out how best to apply them. Fantastic.
And pre-boats we were all 'stuck' on an island with a single new player spawn point. There would be less than 100 players online and you were guarenteed to see a friendly face. Wood was arguably the most valuable resource as well as prime real estate. Finding a spot to build and claim your own well even was a challenge.
And as much as so many hated that animals had levels, I loved that, Fox, boars and bears had lvls from I through X and they would only aggro you from lvl III and up. The higher the population density in an area the more timid the animals would be (lower lvl) and the further away, the more Mordor it became. This created depth in animal resource Q. What I brilliant system I thought... most disagreed sadly and argued a fox should be a fox and a boar a boar... their wish got granted and they destroyd Mordor

Yolan wrote:"We have been developing tonight and here's whats new.... mining."
"We have been developing tonight and here's whats new.... sausages."
"We have been developing tonight and here's whats new.... scents." etc.
And THIS ^ Oh man, what a day it was when boats got introduced. It was a spontaneous world party. Everyone boating, migrating, loading up shit, hunting down mines, building new villages, smiling, waving, shouting, stealing, getting killed by lvl V animals, drowning... it was epic.
So yeah, W2 for me when everything was new and shiny to me and then a close second W3 for what we managed to achieve and how much 'cleaner' it seemed.