Salem: 0 \ Haven: 1

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Re: Salem: 0 \ Haven: 1

Postby Grable » Wed Jun 05, 2013 2:13 pm

Never wished for Salem to fail or anything (and I still don't wish it), but Haven&Hearth is **for me** just a lot better game. I'd want to see a few stuff from Salem in H&H (like not having to wake up every x hours to refill steel), but other than that, H&H is way superior - and that is including the graphics (3d does not automatically equal good).
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Re: Salem: 0 \ Haven: 1

Postby Sardte » Wed Jun 05, 2013 2:17 pm

Grable wrote:Never wished for Salem to fail or anything (and I still don't wish it), but Haven&Hearth is **for me** just a lot better game. I'd want to see a few stuff from Salem in H&H (like not having to wake up every x hours to refill steel), but other than that, H&H is way superior - and that is including the graphics (3d does not automatically equal good).


I should think the good majority agree with you
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Re: Salem: 0 \ Haven: 1

Postby dagrimreefah » Wed Jun 05, 2013 2:27 pm

As was stated earlier. Salem's characters look like fetuses.
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Re: Salem: 0 \ Haven: 1

Postby Rador » Wed Jun 05, 2013 2:33 pm

Just sad for Jorbtar that their work was not liked as theyh oped. At least, it is hard for an artist to create something better than an godlike game ;)
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Re: Salem: 0 \ Haven: 1

Postby martenx » Wed Jun 05, 2013 2:33 pm

I like HnH way more, I would pay a monthly fee to play it.
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Re: Salem: 0 \ Haven: 1

Postby Scubas » Wed Jun 05, 2013 3:43 pm

I would say, as a lover of unique 2D games, working on haven more would prove to be a much better outcome, provided they actually do work on Haven and Hearth more now that Salem's sort of on the backburner. Iron out more kinks, add new content a little more regularly, try new things to see how the community likes them (for instance, the idea of those simple traditions or whatever, where you can shake someone's hand once a day and get points for certain special skills that let you cut down trees more quickly, or other similar odd actions. I think a system like that would breathe a lot of life into the game, if at the very least, to make it feel more alive, and not so mechanical all the fucking time.)

I gave Salem a try but was largely put off by (mainly) the graphics. I went into the game thinking it was going to be a 3d copy of Haven and Hearth - dark and centered around death and rebirth. But everything just looked so fat and cartoonish that I couldn't take it seriously at all. The whole "bodily fluids" thing or whatever it was called kind of put me off as well. I didn't understand it at first and even once I did, the concept just seemed a bit odd.

Not trying to shittalk Jorbtar though, I could never develop a game, so I couldn't rightfully say you guys did "bad" or what you worked together on is shit. I just feel that Haven is a much, much better game, if not for the sole fact that 2D games are an unjustly dying genre, one that I feel should stick around. Not everything has to be 3D, some of the best games ever have been 2D, and i just personally find 2D games to be more appealing (but honestly it depends on the type of game.), but to be a pseudo-rpg roguelike, I feel 2D is perfect for this type of game.

Anyway. If it means haven and hearth will be updated more, then this is good news, imo.
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Re: Salem: 0 \ Haven: 1

Postby crfernald » Wed Jun 05, 2013 5:17 pm

GG loftar even Paradox thought curios were fucking retarded.
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Re: Salem: 0 \ Haven: 1

Postby bitza » Wed Jun 05, 2013 5:57 pm

i hope y'all at least got some decent money from salem
Karede wrote: It takes a special kind of autism to play this game
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Re: Salem: 0 \ Haven: 1

Postby dragonxkai » Wed Jun 05, 2013 9:26 pm

nawatedisu wrote:Image

What the heck is THAT?!

That looks like a bear that fell into a radioactive pool and became a long snout creature that I somehow cannot relate to any actual animals in real life...
Not even dogs has snouts that long lol!

Actually I got one, It looks like it's head fused with a alligator head.
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Re: Salem: 0 \ Haven: 1

Postby DDDsDD999 » Wed Jun 05, 2013 9:32 pm

Get shit on salem
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