what do ya think of W7 so far?

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Re: what do ya think of W7 so far?

Postby painhertz » Sat Jun 08, 2013 12:34 pm

It's no better or worse than any other world i've been in. the Qual race for nodes is a bit whacked with the Survival change but that's clearing itself out. I think that foragable/animal spawns probably work off of server pop which is why we are seeing so many more than we are used to. As for the violence? It's nothing new. What worries me is not hearing any news out of AD/Dis/Ainran/Polan horde. When they start getting noisy things will get interesting but so far it's just a bunch of Johnny come lately wannabe bangers who suck at combat.
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Re: what do ya think of W7 so far?

Postby hazzor » Sat Jun 08, 2013 12:37 pm

nice world thus far, but they all are up to this point... I did have an unfortunately early death but I've recovered from it and caught up for the most part with the rest of my group, got plans so it's looking to be an interesting world all being well...
Oh boy, here I go cheesemaking again...
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Re: what do ya think of W7 so far?

Postby NOOBY93 » Sat Jun 08, 2013 1:16 pm

hazzor wrote:nice world thus far, but they all are up to this point... I did have an unfortunately early death but I've recovered from it and caught up for the most part with the rest of my group, got plans so it's looking to be an interesting world all being well...

You should make another series of videos. I enjoyed those.
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Re: what do ya think of W7 so far?

Postby Flame » Sat Jun 08, 2013 2:55 pm

Mmhh world 7.
We can remove personal claims, that's what we gained from this reset.
All other things are wrong exactly like before. We don't have a bugram but we have a better vault, plus it's legal.

So, w7 is just the same. A toy for a couple of bored men.
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Re: what do ya think of W7 so far?

Postby NOOBY93 » Sat Jun 08, 2013 3:00 pm

Flame wrote:Mmhh world 7.
We can remove personal claims, that's what we gained from this reset.
All other things are wrong exactly like before. We don't have a bugram but we have a better vault, plus it's legal.

So, w7 is just the same. A toy for a couple of bored men.

Yeah, mineholes should be ramwalkable on, but not destroyable.
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Re: what do ya think of W7 so far?

Postby Flame » Sat Jun 08, 2013 3:15 pm

No, isn't that.
To avoid exploit, nothing in the world should stay forever. But if they whould use the brain, sometimes, they could see that a change bring a conseguence.

A minehole now is destroyable. Ok.
Then fix the tracking skill and let us track in caves, in the underground so we can find the rat that hide in the dark.
80% exploit solved.

And

Lower the hard leather needed to build a mine. So a well organized big city will be able to build the mineholes to find the Rat (4 or 5 mine probably)
Small city will ask for rangers, big city Can be rangers if they want. All back to normality.

The weak loose and ask to the stronger (and pay).
The evil rat need to hide far as possible or keep moving or defende himself proprerly.
99% exploit solved.

As was in a world, long time ago.
Only 2 bug fixed involved. A minor one (leather) and a real one (fix a skill)







But, meh, we are speaking of devs!?
Ah. XD Laugh with me then. They prefer add skulls and other fancy kid toys.
Are more easy, relaxing and make them feel satisfacted.
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Re: what do ya think of W7 so far?

Postby L0dest0ne » Sat Jun 08, 2013 11:08 pm

I started playing in the middle of W6, so the landscape is very different to me. Whereas the landscape of world 6 was pockmarked with long-ago raided civilizations and abandoned hermitages, world 7 seems very pure and natural. Not to mention that there seems to be more of... well everything. I got 10 rabbits on a recent 45 minute foraging expedition, and got enough string to make a palisade in a single trip.
Boat thieves are new to me too. Whereas in W6 I had never even heard of the concept, I have had my boat stolen from me twice. Thankfully, both were returned to me (after a thorough looting), but the idea that someone can just come up and pick up your boat without you being able to do anything about it worries me.
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Re: what do ya think of W7 so far?

Postby hazzor » Sun Jun 09, 2013 2:01 am

NOOBY93 wrote:
hazzor wrote:nice world thus far, but they all are up to this point... I did have an unfortunately early death but I've recovered from it and caught up for the most part with the rest of my group, got plans so it's looking to be an interesting world all being well...

You should make another series of videos. I enjoyed those.


so did I until they got my ass killed by everyone at the same time... not worth it, even though I practically have an audio studio in my bedroom these days...
Oh boy, here I go cheesemaking again...
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What do you love about w7 ?

Postby krikke93 » Sat Jun 15, 2013 6:36 pm

So, I am really really enjoying world 7 alot. More than every other world so far accually.

I'm enjoying it because I've hermitted every world and now I'm running a village (not that it matter that i'm running it, cause I feel more a part of the village than I am the leader). Yes there were some argues, but I have the feeling most of the problems are being solved very well. I'm also trying my best to keep the village going and solving any mistake.
Gotta say I really love each and every one of my villagers, they're all funny, awesome, active and productive :D

I also like the harmony in the world. Though there may be areas with stupid gankers everywhere, my area is accually pretty quiet and peaceful. Everyone just greets each other as a friend. I even give away deers to noobies, because it makes me feel good :D

So, that being said, what do you like about world 7 so far?
Hope you have a great day
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Re: What do you love about w7 ?

Postby NOOBY93 » Sat Jun 15, 2013 6:39 pm

krikke93 wrote: my area is accually pretty quiet and peaceful. Everyone just greets each other as a friend.

Heh. Heh hehe.
The first part made my tummy warm.
Edit: Back to topic, I love the absense of bugramming, and...
The fact that there's no palibashers makes me feel so safe <3
From getting summoned, that is.
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