New mechanics, death penalty

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Re: New mechanics, death penalty

Postby Potjeh » Fri Jun 21, 2013 9:42 am

ramones wrote:So in next update I can expect my main to die when putting tanning tub in cart and out?

Oh man, that would be so awesome.

And doughs should explode if baked with just one branch. Relevant.
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Re: New mechanics, death penalty

Postby ramones » Fri Jun 21, 2013 9:43 am

jorb wrote:Yes, because that would be more fun...? ^^


Its really... I support 100% everything regarding this feature, but still, you will only laugh for the sake of people, who never used it in any bad way and simple were first one that tried it in w7 and died. Those who were really bugusers didn't use it in a bad way yet, cause there simple isn't the time to do it and now that they know it, they just won't, so its only loss for the good people.

Its good people that get fucked up with such changes unnoted, not bad ones.

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Re: New mechanics, death penalty

Postby Sarge » Fri Jun 21, 2013 9:55 am

jorb wrote:Naughty bagaboos(ers) deserve to lose their chars. You knew full well that you were using the mechanic in a very much unintended way.

and you're not an idiot therefore you knew full well that people with no mal intent would (or at the very least could) lose toons with this. You deliberately did not announce this for your own personal shit and giggles.

If this is not true, then you are in fact an idiot.
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Re: New mechanics, death penalty

Postby naosnule » Fri Jun 21, 2013 9:57 am

Sarge wrote:
jorb wrote:Naughty bagaboos(ers) deserve to lose their chars. You knew full well that you were using the mechanic in a very much unintended way.

and you're not an idiot therefore you knew full well that people with no mal intent would (or at the very least could) lose toons with this. You deliberately did not announce this for your own personal shit and giggles.

If this is not true, then you are in fact an idiot.


If any bug-use has a malicious intention, then certainly using a bug to avoid spending extra resources for traveling and thus attempting to gain a competitive advantage is a malicious intention.
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Re: New mechanics, death penalty

Postby ramones » Fri Jun 21, 2013 10:03 am

I would say the intention for this travel, which i was describing in OP, was simply comming home from daily rutine foraging trip, gathering some clay+bricks along the way and whatnot, which isn't any advantage at all. And char wasn't fresh, it had about 5mil on its back.

As stated, good people get fucked for jorb's giggles, not bad. Bad are smiling now.
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Re: New mechanics, death penalty

Postby APXEOLOG » Fri Jun 21, 2013 10:03 am

jorb wrote:Naughty bagaboos(ers) deserve to lose their chars. You knew full well that you were using the mechanic in a very much unintended way.


Professional bagab00sers don't test bugs with their main chars :D
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Re: New mechanics, death penalty

Postby Seizure » Fri Jun 21, 2013 10:05 am

naosnule wrote:If any bug-use has a malicious intention, then certainly using a bug to avoid spending extra resources for traveling and thus attempting to gain a competitive advantage is a malicious intention.


Except the main use as I can tell was simply to make trading more manageable... Thats kind of the opposite of malicious intent.
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Re: New mechanics, death penalty

Postby naosnule » Fri Jun 21, 2013 10:06 am

ramones wrote:I would say the intention for this travel, which i was describing in OP, was simply comming home from daily rutine foraging trip, gathering some clay+bricks along the way and whatnot, which isn't any advantage at all. And char wasn't fresh, it had about 5mil on its back.

As stated, good people get fucked for jorb's giggles, not bad. Bad are smiling now.


If wasn't any advantage, you wouldn't have used it. You assumes that using this bug in world 7 was the path of least resistance and you got burnt for it.

Any time you save using bugs, means you can use more time on other activities.
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Re: New mechanics, death penalty

Postby naosnule » Fri Jun 21, 2013 10:07 am

Seizure wrote:
naosnule wrote:If any bug-use has a malicious intention, then certainly using a bug to avoid spending extra resources for traveling and thus attempting to gain a competitive advantage is a malicious intention.


Except the main use as I can tell was simply to make trading more manageable... Thats kind of the opposite of malicious intent.


Any time you save, means you can use more time for other activities. You do not live isolated in this world, it is a competitive environment where there is competition for nodes, etc.

If it was a single player game, I would buy your argument, but it isn't.
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Re: New mechanics, death penalty

Postby ramones » Fri Jun 21, 2013 10:12 am

@naosnule, your post are noted yet since you're obviously too fresh in this world, you can't see the difference between bad guys and good guys, and exploits being used in a way to ease your gameplay or in gamebreaking style.

I'm sure if this would happen to you, you would share different thoughts as you do now.
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