[Solved]Self-ban

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Re: Self-ban

Postby asval » Sun Jun 23, 2013 3:12 am

The problem with this game isn't grinding, it's that game-play consists of botting tasks and bug abusing to such an extent that it leaves the game as nothing more than a hollow shell of what you see in the trailer.

Only part I enjoy about it is building and occasionally playing as a roaming gypsy that steals from others claims/nodes.
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Re: Self-ban

Postby BloodyGuestUsers » Sun Jun 23, 2013 3:45 am

Honestly those threads have been here for as long as i can remember (which, despite my post count is since the russian invasion at the end of world 2, when 200 online at once was considered uncommonly high). And while OP consists of many, at least, highly-arguable points (who would claim H&H is an rpg?) there is an underlying reason that those threads happen, and this reason isn't that op and those before him like to whine, it's that they perceive the game wrong. They (though "we" is more appropriate) view this as an interesting indie-title that will get a few fixes here and there, some content will be added, it will get released and receive, rightfully so, grand success, when it truth it just isn't the case, it will remain in alpha forever, being sandbox, to a much larger degree, for jorb's and loftar's design ideas and coding experiments respectively, than it is for the players.

4 years ago (or so) it was interesting game with "most of the core functionalities in place, those crucial gimmicks and widgets that allow the game to run and people to connect and play. However, much of the higher-level functionality is either missing or only partially implemented". Now, can anyone, in clear consciousness, say anything more about it today? There is a reason this was never changed, and it isn't Salem development. Not to say things hasn't gotten better, many system got changed for better or worse (even more surprisingly almost always for better), but looking back the point was to test mechanics of those systems, not to finish H&H.

And to be fair it's quite a common thing among indie developers to spiral into humble attention whoring in self-made community be it releasing talks about coding instead of actual coding or boasting your own witty answers to random idiot emails. You can't really blame them (i mean, you can, but that won't get you far) - everyone allowed a hobby, and they don't particularly owe anything to neither you or "the art". Because really problem isn't them, it's you.

As soon as you accept the game as it is you will be able to have proper fun with it, and move on, yes sad but true, apart from very specific people the game isn't enjoyable from two-three weeks after the world creation on, but hey, it's a three-weeks worth of super-happy-fun-time to be replayed about once a year on the next world reset, it's not bad, take it, the game is amazing after all. Furthermore permanently broken status gives quite a good look on some very bold game design mechanics most other games will never dare trying on an open public, learn from them, maybe you'll be able to use it one day, and i doubt you will have much chances to look at those mechanics in action otherwise.

To summarize: Take the game as it is. Most of the people who play it quit, there is nothing you can do. Have some fun, goddamit.
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Re: Self-ban

Postby Swarm » Sun Jun 23, 2013 4:45 am

That's why I don't bother getting more than enough MM and UA to kill newbies for fun.
As for the crops grinding, just wait for someone to grind things for you.
It's a hell of a lot easier getting 400 farming than it is getting 400 farming and raising crops to ql 400 yourself, if you're in a village.
If you're not, you should just focus on weeding out newbies with your ql 50 wooden bow and scrubby 50 UA, you get your fun and don't contribute anything to the game, except maybe for some forum entertainment if you post the screens.
This belief is comparable to being a person who runs his own self-sustainable system in the USA, and doesn't pay taxes for anything, you get your fun from the game and you don't do shit to give anyone in it anything in return, you're considered a "parasite" but you don't give a shit since it's a game, and you're not a complex-riddled faggot who thinks morals have a place in video games.

Also, you get the thrill of the chase and kill from killing newbies when you have shit stats like they do.
Now, I'll go finish my wine and go to sleep, good night folks.
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Re: Self-ban

Postby secobi » Sun Jun 23, 2013 6:16 am

Danno wrote:Now, I've been called all sorts of stupid for suggesting H&H should not focus on grinding.

but I think the grinding is holding it back immensely.

but the intentions have been overruled by efficient/robotic focus on grinding.

Why do you want this game to have grinding?

They have to do the same grinding before they can compete with you or else they'll simply be beneath you as inferior players.

If you like grinding and think it's a good game mechanic, why do you encourage everyone to skip the grind?

"You don't have to grind in this game."

"If you don't like grinding, you can build impressive things."

"But Final Fantasy and many other successful RPGs had grinding. H&H is an RPG so it should also have grinding."

It may be a shock, but it was also one of the more grindy games with few visuals.

Most modern RPGs will have your character progress as you play the game so that you will never need to specifically step out into the woods for an hour and grind.

you don't have to specifically grind at first,

pretty much all that's left is grinding, though.

when grind doesn't allow veterans to trump every other player in the game solely because they have been playing longer and grinding longer.

Removing or giving a low cap to grinding would let you fight and die without much worries, adding some actual replay value.

H&H has many unique and interesting aspects, but the grind casts a shadow upon it all.

People have fun and go to war for a change solely because the grind is thrown out the window.


people who have such incredible focus on grinding stats that it allows them to consider 100 or 200 stats nothing.

Well, enjoy your grind.


Sorry, but this old, dead horse is tl;dr, and this topic so general to (MMO)RPGs it's hard to tell whenever someone is trolling especially if they bring up Final Fantasy.

Grinding is a general dilemma to any game which has character development and if you aren't actually naive about the subject then this basically comes across as accusing the game devs of being lazy, which if you feel that way you should just be direct and say so to spare yourself the effort and us the read. Most all of us I'm sure are all too familiar with grinding in the game-verse already. Like, to me, this post comes across more as a dramatic complaint with (your) life in general rather than this game; i.e. "GOD, girls are soo demanding!", something all of us know even without having a girlfriend but deal with even as we pursue a new girlfriend or not. So, if you were to break-up with your girlfriend on these grounds, I'd say you probably failed in the communication process or your standards were probably too high from being naive. It's hardly ever one person's fault unless some gross ignorance and malevolence is involved. Being that we're Jorb and Loftar's collective boyfriend I'd feel pretty insulted that you think I'm a bad communicator as to not have helped them fixed the grinding issue.

I recommend you be more specific about potential solutions which could be considered rather than being extremely repetitive with the same complaint in such relatively little space. Let me provide an example of "how to be specific" as opposed to "how to complain". I hope you'll be able to use comparative skills since it is not a literal counter-example.

I'm not saying everyday has to be chaos, but wars would make this game more interesting than spending the year getting that q1000 flax.

This isn't a problem. You could easily compete with a random item of this quality with a q640 of the same item. That's practically half the work and it's only 4/5ths as effective (you might want to consult this wiki article on quality if you don't understand)! Me and my friend, moreso my friend's work, got us to q980 without any bots and we'd pale in comparison to the amount of work others put into the game; also, we spent more than 75% of the game exploring/scouting rather than doing chores and errands. It just takes planning and engineering to minimize the work you need to do; however, you need to be consistent and dedicated. I think dedication in some form should be required from any game in order to play mechanically or statistically better than other people.

To finish, let me remind you that life itself is a grind too, and skill doesn't determine everything. If this game does try to capture realism then ultimately how do you expect it to be unrealistic with regard to not being "grindy"? Also, again, with the specifics, could you provide some solid examples of character-development-based games that you consider to not have (too much) grinding so we can get a better feel for your tastes, demands, and expectations?

Anyways, I hope this helps to make you a better discrepancy reporter in the future no matter which game you ultimately choose to waste your life on!
Last edited by secobi on Sun Jun 23, 2013 6:55 am, edited 4 times in total.
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Re: Self-ban

Postby Ninijutsu » Sun Jun 23, 2013 6:20 am

Go play an fps or something. Every mmo is grindy.
Of another era.
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Re: Self-ban

Postby TeckXKnight » Sun Jun 23, 2013 7:42 am

Ninijutsu wrote:Go play an fps or something. Every mmo is grindy.

Well yes, he did leave, that was the point of this thread. =)
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Re: Self-ban

Postby Kuriak » Sun Jun 23, 2013 7:48 am

I didn't want to be a hermit so I walked out of the wilderness and approached some people-- it was you Danno! Sorry to see you go. I wonder if it had anything to do with half the village being killed by bears. Anyway, you built a hell of a road.
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