Danno wrote:Now, I've been called all sorts of stupid for suggesting H&H should not focus on grinding.
but I think the grinding is holding it back immensely.
but the intentions have been overruled by efficient/robotic focus on grinding.
Why do you want this game to have grinding?
They have to do the same grinding before they can compete with you or else they'll simply be beneath you as inferior players.
If you like grinding and think it's a good game mechanic, why do you encourage everyone to skip the grind?
"You don't have to grind in this game."
"If you don't like grinding, you can build impressive things."
"But Final Fantasy and many other successful RPGs had grinding. H&H is an RPG so it should also have grinding."
It may be a shock, but it was also one of the more grindy games with few visuals.
Most modern RPGs will have your character progress as you play the game so that you will never need to specifically step out into the woods for an hour and grind.
you don't have to specifically grind at first,
pretty much all that's left is grinding, though.
when grind doesn't allow veterans to trump every other player in the game solely because they have been playing longer and grinding longer.
Removing or giving a low cap to grinding would let you fight and die without much worries, adding some actual replay value.
H&H has many unique and interesting aspects, but the grind casts a shadow upon it all.
People have fun and go to war for a change solely because the grind is thrown out the window.
people who have such incredible focus on grinding stats that it allows them to consider 100 or 200 stats nothing.
Well, enjoy your grind.
Sorry, but this old, dead horse is tl;dr, and this topic so general to (MMO)RPGs it's hard to tell whenever someone is trolling especially if they bring up Final Fantasy.
Grinding is a general dilemma to any game which has character development and if you aren't actually naive about the subject then this basically comes across as accusing the game devs of being lazy, which if you feel that way you should just be direct and say so to spare yourself the effort and us the read. Most all of us I'm sure are all too familiar with grinding in the game-verse already. Like, to me, this post comes across more as a dramatic complaint with (your) life in general rather than this game; i.e. "
GOD, girls are
soo demanding!", something all of us know even without having a girlfriend but deal with even as we pursue a new girlfriend or not. So, if you were to break-up with your girlfriend on these grounds, I'd say you probably failed in the communication process or your standards were probably too high from being naive. It's hardly ever one person's fault unless some gross ignorance and malevolence is involved. Being that we're Jorb and Loftar's collective boyfriend I'd feel pretty insulted that you think I'm a bad communicator as to not have helped them fixed the grinding issue.
I recommend you be more specific about potential solutions which could be considered rather than being extremely repetitive with the same complaint in such relatively little space. Let me provide an example of "how to be specific" as opposed to "how to complain". I hope you'll be able to use comparative skills since it is not a literal counter-example.
I'm not saying everyday has to be chaos, but wars would make this game more interesting than spending the year getting that q1000 flax.
This isn't a problem. You could easily compete with a random item of this quality with a q640 of the same item. That's practically half the work and it's only 4/5ths as effective (you might want to consult
this wiki article on quality if you don't understand)! Me and my friend, moreso my friend's work, got us to q980 without any bots and we'd pale in comparison to the amount of work others put into the game; also, we spent more than 75% of the game exploring/scouting rather than doing chores and errands. It just takes planning and engineering to minimize the work you need to do; however, you need to be consistent and dedicated. I think dedication in some form should be required from any game in order to play mechanically or statistically better than other people.
To finish, let me remind you that life itself is a grind too, and skill doesn't determine everything. If this game does try to capture realism then ultimately how do you expect it to be unrealistic with regard to not being "grindy"? Also, again, with the specifics, could you provide some solid examples of character-development-based games that you consider to not have (too much) grinding so we can get a better feel for your tastes, demands, and expectations?
Anyways, I hope this helps to make you a better discrepancy reporter in the future no matter which game you ultimately choose to waste your life on!
Last edited by secobi on Sun Jun 23, 2013 6:55 am, edited 4 times in total.