jorb wrote:Mauv0vemint kambert was, indeed, put in there for a reason. It's not as if the problem as such is new to us.
M_O_V_E_M_E_N_T_K_A_M_B_E_R_T could be fixed by either adding some form of snare, or by unnerfing swords and changing a movement hit to always 0'ing defense and dealing 5-10% of the total damage to their shp
At least with this you'd be able to still combat stronker characters with 2 or so people of lower stats.
As it is currently I believe a 1k UA toon could simply tank several other opponents endlessly providing something drastic was not done like 4 no pain no gains/op knocks followed by many more punches/stings lol
Assuming you do 4k damage with a b12 as some were doing at the end of last world, you'd be doing 200 dmg at 5% penetration from the movement hit, which is not exactly OP considering 250ish(or something like that idr) con is over 500 shp