by TeckXKnight » Thu Aug 22, 2013 8:08 pm
I've played more than a fair few mmos and there was a time that I did my damnedest to dabble in as many as could to at least have a cursory feel for them. In no particular order:
Ultima Online for introducing the idea of a world that you can mold and make your own.
Vindictus for its visceral take on the action mmo genre, which more or less didn't really exist before this. It has since gone pay to win because it's Nexon though.
Mabinogi for its excellent combat structure and slice of life take on mmos. It's strange to play an mmo for an entire day just working on jobs, fishing, farming a little bit, and chatting with friends over a campfire while someone plays music; strange but eerily fun. Once again, Nexon game so it is pay to win in the sense that you can dump real life money into the game for in-game gold.
City of Heroes/Villains had extremely boring quests but such an amazing character and ability generator that it spawned a generation of cape mmos after it.
Final Fantasy XI. It was a shit mmo that was boring, grindy as all hell, impossible to do anything, and actually had a boss fight that, if played with every broken mechanic that you could run and a perfect party, still required a solid 72 hours of fighting to finish. But it figured out the biggest problem in level based mmos: getting rid of the gap between players so that friends of different levels can play together without it just being a stompfest for one or a suicidefest for the other. It also birthed the new FFXIV which is looking to be an excellent game.
Guild Wars 2 because it was flat out fun. The pricing model, the market, crafting, combat, WvWvW, PvP, the constant big events, the giant bosses that decide to invade maps every once in awhile, and the general feel that you are in control of the events going on in the maps. It's a very liberating mmo.
Of course Haven and Hearth is on this list as well because it brings control and consequences to worlds where we otherwise have never experienced either. It is not a set story or path for us to follow but instead it is an adventure in a world where we must think, make decisions, and accept the consequences of our actions.
That's 7 and that's all you'll get out of me. Most mmos are boring and bring nothing new, valuable, or exciting to the table. They market their success solely on nabbing someone first and running with the nostalgia factor or provide something that's meant to amp up the addiction factor to the max while providing as little content as possible.
Two mmos that I'm very hyped for in the future: Shroud of the Avatar and the Civilization MMO. Both are by creators/devs that I have a lot of respect for and am anticipating with bated breath. Richard Garriot, creator of Ultima Online, is working on its spiritual successor Shroud of the Avatar. Jake Song, a big name in NCSoft with the policy of breaking the mmo mold even if it's a gamble, is working on the Civ mmo. I have a lot of confidence in both of them and I hope that their games will be great.