jordancoles wrote:Another thing about the scent = HHP loss thing,
There are currently people with 1000+ hhp so that penalty is not really an issue in a lot of cases. The penalty has been more of a pain than anything for lower statted players across the board,
This is so true, I don't play a raider but I do like to loot abandoned claims, that way i'm not actually hurting anyone, bar myself, and there is still an element of risk/danger/excitement from the scents I leave - I blame lag-gate from last world, it's like an addiction now, lol. I got carried away recently on finding some particularly good stuff and didn't notice i'd lost almost all my hhp! The claim was abandoned! I'm still in recovery!
(Crime doesn't pay Amanda!) 
However, I'm not against the hhp loss, if anything I think it should be greater, it's particularly handy in early game as prevention but then like Jordan says it means nothing later on to established raiding players. Maybe the hhp loss could rise alongside your stats, i.e. higher stats more hhp damage. I realise this won't be popular, lol, but it seems fairer.
Or, adjust hhp loss to the crime committed, the more serious the crime the more hhp damage is dealt, and still make it rise with higher stats.
keep the one hhp loss just for tresspassing, no matter what your stats - sometimes you are left with little choice with some of the massive claims that spring up. As for the villages with seperate claims, idk tbh, when I had ppl over to help me last world I just gave them full permissions, obviously I didn't give them access to the center of the village so it wasn't an issue, but i'm sure there are ways to work around it with communal claims etc.