This game is fucking dead

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Re: This game is fucking dead

Postby jordancoles » Sun Dec 08, 2013 11:22 am

524u wrote:When W8 ?

Tomorrow
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

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Re: This game is fucking dead

Postby Robben_DuMarsch » Sun Dec 08, 2013 2:28 pm

Sarge wrote:
Jackard wrote:
Robben_DuMarsch wrote:I would love to see HnH 2.0 move away from the time consuming and repetitive nature of HnH. Jorb often suggests we make our own proposals when we criticize, so I would simply suggest capping the "character progression" to X number of foods per real life day, and adding more meaning and importance to non-bottable player interaction.

needs more thought. this would tie progression to a tedious daily mechanic, not everyone shares that playstyle

ive seen other games relax this a bit by using a weekly system or increasing the daily point cap with any unearned "leftover" points

Agreed with Jackard here. I can see your (Robben) point for hermits who want try and be competitive, meaning that they have to try and keep up as best they can with all roles in the game. But in a village, which I think this game is largely aimed at, this is not the case and shouldn't be.

I know quite a few people who love clicking their carrots every day, heck some of them twice a day and they dislike e.g. mining, or fishing, or making cheese etc. It doesn't mean because a certain task is tedius and repetitive to you that it is so for everyone else.


I don't see how Jackard's and my suggestion are in any way unaligned. I proposed a limitation on the amount of character progression by capping food consumption to a daily limit. He rightfully pointed out that this would create a tedium of "day by day" play, and countered with a modified suggestion that instead of a daily cap, it runs a weekly one (or a modified daily cap.) I entirely agree with him, and believe a weekly cap would be better.

That said, I understand there are people who love clicking their carrots every day. I wasn't advocating a dismantling of the quality system, which is indeed the primary benefit of clicking your carrots twice every day (with, lets face it, usually a bot.) But the excess food that they can get through their no-lifing or botting shouldn't just make their characters super macho - It should be worthless unless they trade it to someone else for something substantive (because what use is it if they can't eat it?).

If we could reclaim foraging as something not so easily botted, or make hunting the primary source of good curios (while also trying to make it harder to bot), wouldn't this be an elegant way of helping to handle the devolution of the game to rampant botting?
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Re: This game is fucking dead

Postby BoOty » Sun Dec 08, 2013 4:48 pm

ramones wrote:Its not true, some of us are on amazing projects :)


Finally I really understand what does that mean :)
After watching one movie I feel like I do not know this game at all :D
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Re: This game is fucking dead

Postby ramones » Sun Dec 08, 2013 4:58 pm

So many more to come :)
W8 - Hermitage
W7 - Emerald City
W6 - Gomorrah
W5 - Pandemonium
W4 - Angkor
W3 - Angkor
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Re: This game is fucking dead

Postby Sarge » Sun Dec 08, 2013 10:37 pm

Robben_DuMarsch wrote:words

Ah, I misunderstood your initial post then, apologies.
factnfiction101 wrote:^I agree with this guy.
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Re: This game is fucking dead

Postby LordRato » Mon Dec 09, 2013 4:21 am

ramones wrote:So many more to come :)


Wich "movies" is he talking about?
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Re: This game is fucking dead

Postby ramones » Mon Dec 09, 2013 7:05 am

Probably the troll kill with 3 fresh alts.
W8 - Hermitage
W7 - Emerald City
W6 - Gomorrah
W5 - Pandemonium
W4 - Angkor
W3 - Angkor
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Re: This game is fucking dead

Postby BoOty » Mon Dec 09, 2013 7:09 am

ramones wrote:Probably the troll kill with 3 fresh alts.


Not really, was talking about Blood Maze :D
Haven't seen that eariler due to some reasons
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Re: This game is fucking dead

Postby WarpedWiseMan » Mon Dec 09, 2013 7:15 am

All this game needs is a well thought out justice system. And a combat system that is easy to grasp but difficult to master. And regular updates.

That is all.
btaylor wrote:I have learned that the game doesn't follow the principles of mathematics. If you want something and the game is in a good mood you can get it, whatever it is. More often than not, however, the game wants you to die.

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Re: This game is fucking dead

Postby overtyped » Tue Dec 10, 2013 1:54 am

WarpedWiseMan wrote:All this game needs is a well thought out justice system. And a combat system that is easy to grasp but difficult to master. And regular updates.

That is all.


No, all this game needs is to get rid of walls and make houses lockable. Then the game would be fucking epic.

Also wise man, you are tied with me for posts, not that it matters.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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