Project Numen Zero

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Re: Project Numen Zero

Postby ghost347 » Wed Feb 05, 2014 8:17 pm

It was a crazy 3 months working on numen. I only got in on the first part due to some RL things. But even so i was in the chat the whole time and popped in when I could to help. I will say this much that making all those Q0 items was not an easy task. I would have to say that doing this was almost as hard as the Blood Maze if not a bit more.
Rom and Xcom did most of the work on this one but the rest of us helped as we could.

The chats we had about what we would do with our God Items of course we were mainly look to mark out make on the history of haven and so bragging rights was a big part of this, but like Xcom said we were split on what the first things to make would be I think we ended up going with a grinder, anvil+hammer, and calldren.

Having this project go bust on us is almost enough to rage about after the Blood Maze got killed by the world reset and the start of world 7.

I thank you all for your positive posts supporting us rather than bashing all the work we put into this project.
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Re: Project Numen Zero

Postby R713 » Wed Feb 05, 2014 8:34 pm

I thought infinite numen point exploit wasn't a secret.
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Re: Project Numen Zero

Postby SgtCayir » Wed Feb 05, 2014 9:18 pm

it would probably take less time to revert to old combat then fix this bug. fuck you jorbtar, fuck you.
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Re: Project Numen Zero

Postby Sethlan » Wed Feb 05, 2014 9:38 pm

I hope they get a statue in the next world for this. Or...each get a nugget of q10k unobtanium. Can't be used, but at least is there as a trophy.
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Re: Project Numen Zero

Postby Sarge » Wed Feb 05, 2014 9:45 pm

Fantastic work, maybe even the best effort I have seen in this game. I really just wanted to see the nugget, horrible that you didn't get a chance to craft it. Well done on how resposibly you guys (and gals) handled it too. <Applause>



(Koya and co. must be shitting in their pants 'round about now.)
factnfiction101 wrote:^I agree with this guy.
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Re: Project Numen Zero

Postby DeadlyPencil » Thu Feb 06, 2014 2:05 am

i was trying to do 0 sacrificables to but i only got a couple q1 chickens and a handful of 0q fir cones before they reset the server. as soon as i heard you could sacrific 0q stuff i wanted to see if i could make 0q cheese but never got the chance to try. iam glad it was your village who found this out instead of another one. i do worry other people caught onto this and didn't have their stuff reset though. 0q being sacrificable was posted to the general chat on skype so lots of people might have figured out the possibilities of that.
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Re: Project Numen Zero

Postby Lord_of_War » Thu Feb 06, 2014 6:39 am

Xcom responsible disclosure is exploit then disclose not the other way around. Maybe loftar planned for this but left the zero bug in to see if it would get anyone. 0 day get it? You tricky swede...
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Re: Project Numen Zero

Postby ramones » Thu Feb 06, 2014 8:00 am

He wouldn't get it if the aim wasn't that high. We could of make q1000 tools and I doubt anyone would know about it... And I doubt he knew about it too. And if someone knew, then he simply didn't want to bother with it cause what you need is crazy big setup in hte first place. Maybe someone things getting q0 milk is easy and afterwards q0 cheese. Or 500 q0 herb tables etc.

Was the thing "exploit"? Maybe, cause probably it was not intended, only loftar can tell, but since he ignores us, probably he will not. For us it was a fun project that kept us going (well, not all of us), cause game is in the state where it slowly becomes a chore.
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Re: Project Numen Zero

Postby Lord_of_War » Thu Feb 06, 2014 8:07 am

ramones wrote:cause game is in the state where it slowly becomes a chore.

It is a chore indeed. Suffers from being over realistic. I'm thinking perhaps there is a warning in the server code if q goes too high it trips. Perhaps to safeguard from attacks of other kinds.
One death is a tragedy; one million is a statistic. -- Joseph Stalin #1 Forum troll You mad bro?
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Re: Project Numen Zero

Postby Xcom » Thu Feb 06, 2014 8:25 am

If we really wanted to exploit the system for maximum benefit we would play it smart by extracting and making tools. Then go up another 20Q then extract and make new set again. At the point where loftar would have noticed and interfered it would have been to late. 100s of tools made across the whole world traded into different villages and impossible to know where it all had come from.

Obviously we wouldn't be fools to extract the nuggets right in our base either. Clearly we would have made a offshoot base and made sure to extract the next level 20Q higher when noone else was around to get caught in the shitstorm. We even ignored some of the basic rules of clearing the inventory so it would be even more inconspicuous. Q0 items in the inventory and extracting 10k nugget makes things look fishy.

We weren't trying to hide anything, instead we wanted to make a nice show out of it all and aim for over 9000Q. It was a sorta joke amongst us to sorta make the endgame quality of all times and win the game. But the amount of crazy scenarios we had going and how many times I had told the guys that loftar had put some mechanic behind it all to make the guy explode or turn into a troll. I had even joked about how we would get the message "YOU ARE FAGS!" displaying in red when we attempted to extract the nuggets.
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