Large open cities in H&H

General discussion and socializing.

Re: Large open cities in H&H

Postby ramones » Tue Mar 25, 2014 9:18 am

Now you know the reason he quit.
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Re: Large open cities in H&H

Postby Lord_of_War » Tue Mar 25, 2014 4:46 pm

How? That was a long ass time ago.
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Re: Large open cities in H&H

Postby GrapefruitV » Tue Mar 25, 2014 6:53 pm

I feel like there is nothing left for me to add on topic of specific flaws, but I'll say few words about general idea. One russian guy was trying to create something really similar since w5. Not Username, mentioned by Kaios, this one is probably unknown here. He made about 5-6 attempts, each of which ended up as a pretty painful fail. At first people kept saying him it is a great idea, later they were saying idea is fine, but he need to keep working on flaws. And now he is nothing more than an object of mockery for everyone. If you ask me, it was never a good idea. Well, yeah, open cities are fun and they're working, if you have no ambitions and just want to socialize. But every open city in HnH ended up as semi-active noobish players party(not very united one). Which is, again, fine, if your only goal is socializing. Roadville was like that, Brodgar was like that, some less well known places were like that (thinking about that I realized one funny thing: 90% of open cities were abandoned by their original leaders and founders pretty fast). What makes an idea bad is market-taxes-professions part. Haven is already hard enough game, especially for newbies, they don't need additional roleplay forcing.
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Re: Large open cities in H&H

Postby Eemerald » Tue Mar 25, 2014 10:38 pm

GrapefruitV wrote:I feel like there is nothing left for me to add on topic of specific flaws, but I'll say few words about general idea. One russian guy was trying to create something really similar since w5. Not Username, mentioned by Kaios, this one is probably unknown here. He made about 5-6 attempts, each of which ended up as a pretty painful fail. At first people kept saying him it is a great idea, later they were saying idea is fine, but he need to keep working on flaws. And now he is nothing more than an object of mockery for everyone. If you ask me, it was never a good idea. Well, yeah, open cities are fun and they're working, if you have no ambitions and just want to socialize. But every open city in HnH ended up as semi-active noobish players party(not very united one). Which is, again, fine, if your only goal is socializing. Roadville was like that, Brodgar was like that, some less well known places were like that (thinking about that I realized one funny thing: 90% of open cities were abandoned by their original leaders and founders pretty fast). What makes an idea bad is market-taxes-professions part. Haven is already hard enough game, especially for newbies, they don't need additional roleplay forcing.


I think the issue has always been that an open city contradicts everything you're told not to do in this game to survive. and it is good for the socializing, but I think you need a lot more than that to keep interest going, like you say.
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Re: Large open cities in H&H

Postby Lord_of_War » Tue Mar 25, 2014 10:43 pm

How about a safe social hub, like ring of Brodgar. No one has to live there, but people could socialize.
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Re: Large open cities in H&H

Postby Holya » Wed Mar 26, 2014 7:54 am

Lord_of_War wrote:How about a safe social hub, like ring of Brodgar. No one has to live there, but people could socialize.

I feel as though it'd be impossible/close to, to keep people from killing each other, although I'd person jump on any opportunity to safely spar my peers/generally socialize
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Re: Large open cities in H&H

Postby Arcanist » Wed Mar 26, 2014 10:01 am

Lord_of_War wrote:How about a safe social hub, like ring of Brodgar. No one has to live there, but people could socialize.


How about irc or skype?
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Re: Large open cities in H&H

Postby Holya » Wed Mar 26, 2014 10:04 am

Arcanist wrote:
Lord_of_War wrote:How about a safe social hub, like ring of Brodgar. No one has to live there, but people could socialize.


How about irc or skype?

I mean more in-game, even if it's just more for RP reasons.
That said I've not really been active in either, I might change that.
Also thanks for the discussion, I've enjoyed the insight :)
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Re: Large open cities in H&H

Postby Lord_of_War » Wed Mar 26, 2014 5:19 pm

RP reasons, trade, its more like talking to someone face to face or in this case avatar to avatar than talking to someone with just a name on irc or skype. More personality.
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Re: Large open cities in H&H

Postby Eemerald » Wed Mar 26, 2014 11:33 pm

last world when the trade hub existed, there was a little of the pvp for fun going on, people could go there and hang out a little, chat and partake in game activities using your char which is good. but it rarely stays that way sadly.
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