GrapefruitV wrote:I feel like there is nothing left for me to add on topic of specific flaws, but I'll say few words about general idea. One russian guy was trying to create something really similar since w5. Not Username, mentioned by Kaios, this one is probably unknown here. He made about 5-6 attempts, each of which ended up as a pretty painful fail. At first people kept saying him it is a great idea, later they were saying idea is fine, but he need to keep working on flaws. And now he is nothing more than an object of mockery for everyone. If you ask me, it was never a good idea. Well, yeah, open cities are fun and they're working, if you have no ambitions and just want to socialize. But every open city in HnH ended up as semi-active noobish players party(not very united one). Which is, again, fine, if your only goal is socializing. Roadville was like that, Brodgar was like that, some less well known places were like that (thinking about that I realized one funny thing: 90% of open cities were abandoned by their original leaders and founders pretty fast). What makes an idea bad is market-taxes-professions part. Haven is already hard enough game, especially for newbies, they don't need additional roleplay forcing.
Lord_of_War wrote:How about a safe social hub, like ring of Brodgar. No one has to live there, but people could socialize.
Anarchist wrote:confirmed haven's most horrible LS
Lord_of_War wrote:How about a safe social hub, like ring of Brodgar. No one has to live there, but people could socialize.
Arcanist wrote:Lord_of_War wrote:How about a safe social hub, like ring of Brodgar. No one has to live there, but people could socialize.
How about irc or skype?
Anarchist wrote:confirmed haven's most horrible LS
Users browsing this forum: Claude [Bot], PetalBot [Bot] and 1 guest