by Kathdys » Tue Dec 02, 2014 10:06 am
@Arcanist: If you're making that sort of comparison, I can't imagine what it must be like for you to think that clicking a mouse button a couple dozen times is as hard as hauling a dozen bars of metal. The goal is fairness, not realism. They don't go hand in hand, though they occasionally do some really complicated handshakes. Sand should probably cost more stamina to run and sprint on, just to make chases and amphibious invasions slightly more interesting on the rare occasions it comes up, but it would hardly make a difference.
@XCOM: Doesn't happen, sorry. If this thread really isn't about throttling, then it's about something else. Something that has been thoroughly elaborated on, already, on page 1. Have you looked at page 3? ...Or the thread's title?
@Borka: It was speculation and hypothesis. I have no authority to dictate play styles, nor have I attempted to use any, but someone has to. If everyone isn't playing by the same rules, they're not playing the same game. If people think they're playing the same game, but they're not, it causes strife that goes much deeper than the game itself--especially when the game takes place in a persistent world. Game trailers and developer's footage can give players a good idea of how the game is intended to be played, which is similar if not identical to the way they're intended to play it. If the developers of this game intended to make this a festival of elite grind and crunch, they would have designed many things very differently from how they did.
Thanks for the keyboard link, it changes some of the technical details, but doesn't change a thing about throttling or intent.
Also, my last account had only three posts, even though I played on it for over a month. I'd be using it if I'd remembered the password, but nope. Not after years without playing.
@ramones: Yeah, having 10 people from each side doing a trade is not realistic--not when trades are considered as easy and commonplace as they are now, they would have to be considered major events, something worth great attendance. Alternative strategies for performing trades with fewer people and less automation could include more, smaller trades, logistically simpler dead-drops and exchanges, or all kinds of other, more reasonable workarounds that depend on better, cleverer, more plausible things than the ability to load and unload instantly.
I wouldn't mind a solution where the clients are modified so that they perform automated transfers at a slower pace. 'Throttling' is an amusing term for it. There's many tasks in the game already where the player just sits there while a timer counts down, and there's little reason loading and unloading a crate should be any different. Instantly palming the contents of a cupboard, though, is a problem, as is automated organizing, planting, etc.. Besides being downright silly in effect, it allows for some dreadful shenanigans re: thievery, raiding, and griefing.
There's still a lot of players who just use shift-click to transfer items. Yes, some of the people who use more 'advanced' methods might be 'innocent' in that they don't realize that the some of the tricks available to more 'advanced' players could be considered exploits, and use them because someone advised them to, and they didn't know any better.
This only becomes a major problem when the abuse has gone unchecked for a long time. When corruption is rampant, a lot of people will easily lose track of what 'corruption' is, and formerly innocent people can begin engaging in it without knowing they're doing anything wrong. That's no excuse for inaction, though, quite the opposite.
I'm pretty sure you don't mean 'you shouldn't comment on stuff that you weren't involved in' because that goes against the basis of all modern thought. It's true that I shouldn't judge things that I know next to nothing about, which is why I'm judging what I myself brought up or have already read about, and am explaining how the rest of it looks. If that's still a problem for you, ignore my words. Someone else can interpret them.
As for judging people by their playstyle--it's going to happen, forever and always, so long as the only exposure we have to those people is how they play the game. That's all that matters to other players, anyway. Iif someone spends all day rescuing kittens and feeding orphans, then come home from work to grief or powergame in an MMORPG, I'm still going to have a low opinion of them, and I'm still going to expect some redemption I can bear witness to before that opinion can change.
I don't think there's a problem with this view. Any attempt someone make to buy their way out of looking bad here by performing good deeds for a different community, and any attempt to excuse poor sportsmanship by claiming it's 'just a safe outlet' (with the usual phrasing, 'just a game'), even though they can and do interfere with others beyond the intended boundaries of the game, only serves to prove the whole point.
On the other hand, people who play villainous characters that players love to hate are wonderful. It just takes some restraint, inventiveness, and a sense of style! But that's a topic for another time.