CheetosPotato wrote:Sorry if this is the wrong place to ask this, but without the hearth secret thing, will I have to walk and find my friend if I want to play with him? That sounds like a pain in the butt...
CheetosPotato wrote:Sorry if this is the wrong place to ask this, but without the hearth secret thing, will I have to walk and find my friend if I want to play with him? That sounds like a pain in the butt...
CheetosPotato wrote:Dang, that's inconvenient. I wish there was something like a spawn room where you could start at the same place as your friends as long as they all spawned in at the same time. Guess we can't have everything.
TeckXKnight wrote:Well, it has a few nice effects too. For one thing, raiders will have a much more difficult time recruiting and setting up. Major factions also can't burn through to end game content within a day or two as most of them will be struggling to meet up still. In essence, it puts everyone in decent standings against one another. It also does away with most alt problems, at least initially, as linking alts up with a main is now going to be a huge pain. There's a chance, as mentioned by loftar when responding to potjeh, that we may be spawning in clustered areas so you may be able to locate your friend by word of mouth after a few days.
Xcom wrote:Most good things last only a short time
Karede wrote: It takes a special kind of autism to play this game
bitza wrote:that's assuming there will be idol porting and crossroads, and wtf are you talking about "combat summoning"? have you summoned anyone in world 7?
Xcom wrote:Most good things last only a short time
venatorvenator wrote:bitza wrote:that's assuming there will be idol porting and crossroads, and wtf are you talking about "combat summoning"? have you summoned anyone in world 7?
You know what I mean dude. And as far as I know Haven will still have some form of fast travel.
jorb wrote:By the by. Teleportation only along formal roads.
Xcom wrote:Most good things last only a short time
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