How does a Care Bear survive?

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Re: How does a Care Bear survive?

Postby Onionfighter » Fri Jan 29, 2010 3:35 am

I agree that there needs to be more low level trading. It used to be that newer characters could trade linen, but I haven't seen many requests for it lately.

There also needs to be more tolerance for new characters. Blaming the Russians for the lag was bullshit.
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Re: How does a Care Bear survive?

Postby Jackard » Fri Jan 29, 2010 4:15 am

Onionfighter wrote:I agree that there needs to be more low level trading. It used to be that newer characters could trade linen, but I haven't seen many requests for it lately.

There also needs to be more tolerance for new characters. Blaming the Russians for the lag was bullshit.

i agree
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Re: How does a Care Bear survive?

Postby Chakravanti » Fri Jan 29, 2010 4:37 am

Jackard wrote:hi there. i see you are unfamiliar with the Announcements forum! please read up on previous and future development discussion before making melodramatic posts

Despite a little frustration leaking through as melodrama I have to thoroughly disagree with you here jackard. These nubs, for a surprising change, have an amazing grasp on the game as it is.
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Re: How does a Care Bear survive?

Postby maltmaker » Fri Jan 29, 2010 5:03 am

Chakravanti wrote:Hide and pray to god no one finds you in this tiny map.


i seem to be doing a pretty good job of that,
Onionfighter wrote:I agree that there needs to be more low level trading. It used to be that newer characters could trade linen, but I haven't seen many requests for it lately.


i agree with this, and once i get my agility up, i fully plan on trading with as many newbies as possible, for low prices, because i care
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Re: How does a Care Bear survive?

Postby Chakravanti » Fri Jan 29, 2010 7:11 am

Onionfighter wrote:I agree that there needs to be more low level trading. It used to be that newer characters could trade linen, but I haven't seen many requests for it lately.


i agree with this, and once i get my agility up, i fully plan on trading with as many newbies as possible, for low prices, because i care[/quote]

See, this is the problem. it takes advanced players trading with lowbies to have any economics at all. However mid-low level players will never be able to do so with any level of security (under the current system). Before the hirdport nix I had a relatively safe setup but now,....now I'm not so sure I'll trade with many people since I've had to spike my paranoia level.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
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Re: How does a Care Bear survive?

Postby Machenoid » Fri Jan 29, 2010 8:23 am

I'm guessing by "carebear survival" you mean "not dying"
The difference between the game killing you and you killing yourself, is that when "the game kills you" through what's usually a player-generated event, it's the computers' merciless mathmatics and interactionless design that does the killing. Lets say a player can climb a palisade but be instantly killed if shot by an arrow; but that pallisades block the line of sight, and cannot be 'seen through' unless half-way climbed over, and that such a move cannot be cancled. Getting killed in this case would be the game killing you since the player isn't even given the choice to cancle his move once he's realised how screwed he is, and the computer still going through with the action. To let the player kill themselves in this case would be to let the player stop at that half-way point, and see if a guard is there.

After all, it's usually right there in the quitters' complaint post if they make one; the game is what made them lose, and they didn't lose because of their own choices. They're right on some level of course, because H&H is a game where you can be put on a path that leads to potential death, like accidentally leaving scents behind in the RoB; but the thing that really puts you on the path to unavoidable death is the fact that you can't remove those mistakenly placed scents, and that anyone including those that are relatively god-like can pick them up, track you down eventually, and kill you when you can't protect yourself.
tl;dr is that in order for anyone to survive and not just care bears, the only thing that should be killing players are 1. themselves, 2. eachother, and 3. not the gameplay... And #2 should be very, very difficult.
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Re: How does a Care Bear survive?

Postby finalanarchy » Sun Jan 31, 2010 11:02 pm

Ive only played this game for a day, so I still don't understand the community entirely, however, I had an idea of like a criminal record type thing, where each crime or malicious act is recorded.
Where each crime is given a point system say trespassing would be worth 10 points, killing 200 points. If you kill someone for trespassing, you will recieve 190 points on your criminal record.
The more points on your record the more disadvantaged you are, maybe you lose more when you die, or you are forsaken by the Gods and every activity is less fruitful?

Another Idea, is forgiveness, you can clear the entry and points in your criminal record by reconsiling with the person you commited the crime against, I guess this wouldn't work with murder...
but say you theive from a high level, he tracks you down and instead of killing you, you come to an agreement that he will forgive your action if you pay him back everything that was taken plus more?

This is just ideas, not a final solution, im really new to this game, and probably don't understand the situation entirely.
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Re: How does a Care Bear survive?

Postby Winterbrass » Sun Jan 31, 2010 11:14 pm

finalanarchy wrote:Where each crime is given a point system say trespassing would be worth 10 points, killing 200 points. If you kill someone for trespassing, you will recieve 190 points on your criminal record.

How would the game "know" why you're killing someone?
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Re: How does a Care Bear survive?

Postby finalanarchy » Sun Jan 31, 2010 11:27 pm

Winterbrass wrote:
finalanarchy wrote:Where each crime is given a point system say trespassing would be worth 10 points, killing 200 points. If you kill someone for trespassing, you will recieve 190 points on your criminal record.

How would the game "know" why you're killing someone?


Because that crime was committed against you, and would be recorded as such :s
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Re: How does a Care Bear survive?

Postby burgingham » Mon Feb 01, 2010 12:11 am

finalanarchy wrote:
Winterbrass wrote:
finalanarchy wrote:Where each crime is given a point system say trespassing would be worth 10 points, killing 200 points. If you kill someone for trespassing, you will recieve 190 points on your criminal record.

How would the game "know" why you're killing someone?


Because that crime was committed against you, and would be recorded as such :s


lemme think about this one....NO (too artificial)
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