Caradon wrote:burgingham wrote:You gone
Well, that isn't going to happen, but your just whining because you want me dead and cant find me.
Nah I am not even playing...just laughing about stupid people.
Caradon wrote:burgingham wrote:You gone
Well, that isn't going to happen, but your just whining because you want me dead and cant find me.
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...
Caradon wrote:Gato, the anti-ghandi
Sabinati wrote:yeah we're gonna kill you gato!!!
By a 1000 times this needs to happen so players know where to go to find what they need instead of just random wandering, and the random-oval-random-placer needs to die a death as horrible as what it creates... But i'd go one further and suggest that the same locational logic be applied to metals as well; that way a player will never be able to find some holy-grail triad of metals and then play "Monopoly, the H&H version." And of course, by the time non-mine metal sources get put in, it would have to be that way anyways in order for something like bog iron to work.Winterbrass wrote:A map generator that creates geographical features like mountain ranges and sea edges, and overlays the elevation map with temperature and rainfall maps to determine where rivers and swamps are located, and where specific types of crops should be able to grow.
Jackard wrote:Game lacks cohesion, lots of stuff feels tacked on and could use reworking into a whole. And if you want a survivalist permadeath environment with pvp, if thats what youre really aiming for, the game should focus much more on group advancement than individualCombat and Sieges
Youd probably want Improved Mapgen too just to make the restart feel fresh and interesting
Reworked FEP and Foods
Streamlined Crafting
LP Replacements
Stats and Beliefs made more useful/multipurpose
Extra stuff that would be niceMounts and Vehicles
Bridges or Fords
niltrias wrote:Did you just say topological complexity? Who are you, and what have you done with voodoodog? ;)
I would say improvements to the map generator, especially with giving local areas special terrains and/or animals that are non-existent in other areas, to increase diversity. Also, may as well finish the combat system balancing, since it is a work in progress ATM.
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