Peter wrote:Kinda a hybrid between use-based leveling and point-based leveling?
I think I see what you're saying; skills get cheaper the more you use them.
Sort of, the skills are always the same price, (100 X level), but as you use skills part of the LP gain is automatically put into them. The LP gain is still also the same, where you normally get 12 LP for harvesting, now you only get 6 because the other 6 is put into farming automatically. The 6 Lp you do get is like normal LP, meaning you can spend it on leveling skill attributes for buying the named skills like hunting, mining, etc.
i think i suggested something similar once, and i still think it would be a good system
To me it seems an obvious thing, but for that reason i am sure it is flawed somewhere.