Devour wrote:
200 in each skill is pretty much as much as you'd ever need. That doesn't take THAT long to do. And it's just a bit ridiculous that people can eliminate having to interact with others due to the fact they can macro their way to victory or whatever.
you can get farming as high as you want, so if i have q400 plant fibers and straw why wouldn't i want 400 in sewing? with 200 in sewing i could only make a q300 hat, assuming i had 200 dex as well. and like i said with animal domestication, if you get q200+ animals you'll want to raise survival and cooking over 200.
Devour wrote:Just tell us, sabi, why there should be no cap in game? ( Even a soft cap)
The pros:-
- People don't feel as forced to get perfect in every skill, and therefore don't have to feel like they have to be logged in all the time. This'd REALLY reduce stress on the servers.
- People have to rely on each other and interact.
- It builds up communities, allows people to still manage to survive / thrive.
The cons:-
- People can't become masters of all trades. ( To me, this is a definite pro. )
- Certain individuals feel it would reduce their effect on the game, because they can't spend inordinate amounts of time playing / macroing to get an advantage? ( Again, a pro to me. )
-there shouldn't be a cap because it's a sandbox game, and a lot of things are limited by natural resources anyway.
-anyone that feels forced to get "perfect" in every skill is an abject fucking retard. no character is perfect. no character ever will be because there's no cap
-people DO NOT have to rely on each other and interact if they don't want to, but by choosing not to do so they are limiting their potential
-there is plenty of specialization within communities, if you're not specializing you're going to be sub-par at everything like me. everyone else in my village was better than me at something. the one thing i could do better was leathercrafting and sewing.