Chakravanti wrote:Have you ever actually sat in that seat??
Yep, I've dmed before a few times. mostly DnD 3.5 & 4.0, I've also ran a series of shadowrun games (4 I think)
Chakravanti wrote:It's a delicate balance but I just can't see having a good experience in a game without a plot.
Allowing the players to determine the path taken within the world does not preclude the existence of a plot. It simply means that the plot is emergent rather than dictated at the outset.
The DM is still responsible for creating interesting personalities within the world and giving them goals which they work to achieve. It's just important that failure be a real possibility for the players so that they can make judgements as to which actions will and will not support their goals and have a feeling of empowerment to affect the story in a meaningful way.
If you're interested, here's two threads on the 1st ed campaign I'm currently in (as a player)
http://forum.rpg.net/showthread.php?t=485065 - from the players perspective, scarymother is our cleric
http://forum.rpg.net/showthread.php?t=464723 - from the DM's perspective, sablewyvern is our DM, and the best DM I've ever encountered BY FAR. I haven't read his thread though, we've been instructed to stay out of it because it's spoiler heavy.
If you look into first ed to any degree of depth one of the things you'll probably notice is that it leaves a LOT of stuff up to DM interpretation and interaction, which gives much of the white wolf games flexibility, however the things it gives the players to work with are pretty solid mechanics that they can make reasoned decisions about.