Gauteamus wrote:I do not understand what exactly you(pl) are whining about when it comes to hunger.
I may come across abit harshly here, but please bear over with me, it may well be that hunger needs rebalancing*
Are you complaining about the disbelief/immersion breaking of the numbers involved to keep you fed (# of cows, # of fish fillets, # of baskets of baked goods)?
If this is the case, I must say I feel it is a slight bit weird to get all worked up over this - a fish fillet ingame does not come with stats like weight, protein content, iod, omega3 fatty acids etc. A fish fillet is a representation of some fish, among other things enough to fill your hunger bar a bit.
I have to admit that it would be preferable to have a larger degree of correlation between the amount of "food" in a game object and its RL equivalent, but come on, this is hardly the only instance of faulty "realism" in the game (why can I not mix carrots, onions and chicken in a cauldron to make a nice soup?)
Are, on the other hand, your complaints about the percentage of your online time your character has to spend finding food?
If so, this does not show clearly in your posts, you are not suggesting any counter examples of how things should work, be those examples rooted in game mechanics or "realism". For what it is worth I am quite relaxed with the amount of time spent on food gathering.
It seems the recent change was to fix the weak consequences of having a toon running constantly around at 0% hunger?
Loftar may have overreacted again, but this change hardly has much to do with the larger image of the importance of food ingame anyway.
Well let me break it down for ya, in a game like this, to have to float on starving most of the time if you so much as move in-game OR use 90% of your game time running around looking for food is STUPID and tedious, boring and laughable to any game developer NOT because it exists but because it has existed for so long. So long players have complained from logic to rage about the situation and any developer would have long ago responded to such "major mechanic flaws" with corrections in this long of a time. Eating and food consumption is a cool thing about the game, cooking, hunting, baking and farming ect. But it is WAY unbalanced and instead of being a fun component it is a tedious game-kill because it takes way more of your gamplay time that it rationally should.
To then see a dev, who KNOWS this and has seen this for 6+ months. blow a goof-wad in public by adding to an already major flaw by screwing it up more, killing a mass of players, and making the foodbar problems go from 90% game distraction to 100% game distraction, was about the most embarassing thing I've ever seen because apparently he just slinked off to bed after doing it without a fuck-you, grin, or explanation.
So it's not an over-reation, it's a "what the hell is going on now?" and how do I do anything without staying next to the ovens or dropping dead in this game now?
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