Sick of their sort of "fun"

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Re: Sick of their sort of "fun"

Postby Sarge » Sat Mar 27, 2010 7:49 pm

@OP - One way to get around your prob, but witout guarentees is to join a village - safety in numbers.

Fyi, if you and your mates are here to have fun, sandbox, etc, we are looking for some extra hands, PM me.
factnfiction101 wrote:^I agree with this guy.
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Re: Sick of their sort of "fun"

Postby sathan666 » Sat Mar 27, 2010 8:27 pm

Cicious wrote:I'm totally done with killers, I can't build a wall, I can't leave my house, cause some noobs think they can spoil gameplay for others. Well here's a message for all those out there thinking you can kill other players ; you're pathetic. In the past week I've died once, and today almost a second time because someone was sitting in a boat throwing stones at me and my friends and it almost got me killed, we are just a bunch of guys trying to have NORMAL FUN in this game, which doesn't seem for others to be fair and they want to kill you about it. This sort of PvP is fucked up, you can do whatever you want if you have a mine or high skills, so go ahead and kill the newer players if you feel like it, again ; pathetic. Pick on someone who is capable of defending himself, which you don't dare to cause you're so, pathetic. If you want to kill new players, go play fucking World of Warcraft or something but leave us alone. I love the sandbox mode, but being able to throw stones over a wall is just.. stupid. People who kill others as a sport should be banned, give other players the chance to have some fun, and if jorb and Loftar want to keep new players comming to this game, they should consider making murder and that sort of "fun" activities for when someone trespassed your claim, stolen or assaulted you. Going on a hunt for animals is reasonable, but when it turns out players will be killed by the hunters it's pathetic. Yes you can flame me, but murdering younger and newer players is just lame.

jorb, Loftar make a note of this, newer players will leave or not even being bothered to play this game if they get killed within their first 2 days. I had so much better idea's of a sandbox game like this, seems there's much to be done.

Flame whatever you want, call me a griefer or whatever you feel like, I'm making this post to protect the younger and newer players from the brainless goons who think they are cool in killing them. Pathetic. Give your opinion about this.

EDIT: Yes I think you may kill players, if you have a proper reason for it, but if you don't then get lost. :x

Greetings,
Cicious - the almost killed newbie by someone in a bear cloak and a sling, which has a nickname. Noob.


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Re: Sick of their sort of "fun"

Postby Dataslycer » Sun Mar 28, 2010 12:14 am

Slingers on boats? Just letting you know that range weapons are near useless if you constantly move.

Some advice I will share from my experience with them.

- Don't build settlements close to waters, they are favorite raider's targets.
- As said, range is near useless while target is moving (the faster the harder to aim). So do not stand still
- Get some points in melee or unarmed and learn the system on how to defend yourself. This may be a sandbox game but it doesn't mean you can expect things to protect you. The most dangerous creature is not a bear but humans. If they start an assault on you, then you can be able to fight back without rage. If land slingers are confronted up close, they will not fare well as long as you don't stand still during the fight. Those that try to snipe you like that are usually poor at melee combat or they would have rushed over to attack you melee anyhow.
- If all else fails, try to find a community that can defend itself well enough from these guys.
- If you still are not enjoying this game despite all the advice I've given you, then you may want to find another game. The devs will only step in on cases of game exploits.


For veterans out there:

I know that you are all capable of fending off threats to yourself as well as able to shrug it if things goes bad but many players are very used to a regulated where there is a mean of protection against newbies or griefing is frowned upon and taken action against. A player regulated sandbox is a shocking (and sometimes unpleasant) experience to those that are not used to it.
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Re: Sick of their sort of "fun"

Postby RPGenie » Sun Mar 28, 2010 12:46 am

Dataslycer wrote:stuff


This is the best post in this entire thread so far and yeah, it sucked back in UO when you walked 3 steps out of town into a chorous of "Corp Por" and it sucks in this game too when you get ganked on your own doorstep. You either have to deal with it, or find another game. In UO, by learning 40 magery, carrying health pots and recall scrolls, your chances of survival skyrocket. In this game, if you grab a dowsing rod with the not building near water aspect, you pretty much have all the time you need to keep yourself well situated with a er... well, while you construct your own house, claim, palisade and farm. Once you're ready to leave your safety of your palisade, hotkey travel to hearth on key 1 and if another person shows up on your screen, slap that thing before they react. They have to press a key and click on you, all you have to do is press a key.

Now you're all set to grind up perception and exploration until you find a mine or you ragequit out of boredom.
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Re: Sick of their sort of "fun"

Postby Oskatat » Wed Mar 31, 2010 10:01 am

know what, how about making more than one gate in your palisade? how about getting some combat skills yourself. Know what really works against someone slinging from a boat? surround him with your boats and do "A Y" or... adventure - destroy. You can destroy the boat. Or get someones MM up and fire back. Sure you can whine about bandits, but hey, thats realistic, thats why people formed villages. Mutual defence. Well, best make sure there is some defence
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Re: Sick of their sort of "fun"

Postby Junkfist » Wed Mar 31, 2010 10:17 am

Cicious wrote:pathetic.


This word.

I do not think it means what you think it means.
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Re: Sick of their sort of "fun"

Postby Thijssnl » Wed Mar 31, 2010 11:17 am

I have been raided/griefed only once (the rest of the shit my village goes through is because of noobs losing keys xD)
Anyways,
I was attacked, built a palisade... Kept the griefers near the village, taunting... And raided the crap out of their camp with some alts.
Just hit em back.
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Re: Sick of their sort of "fun"

Postby Rhiannon » Wed Mar 31, 2010 1:49 pm

burgingham wrote:Oh how I missed that. The whiners are back. And as always they demand countermeasures from jorb and loftar. When will you finally learn: They will do nothing of that sort, this is how they want the game to be like! You have to learn to deal with death lurking around every corner, tbh I am quite disappointed they didn't introduce the stat reduction when being koed. The again with the current lp system still in place too much effort would be lost by being koed. Acknowledge that the world is much safer for newbs than it used to be, a simple palisade now will keep most griefers out and if you feel the need to wander around alone in a big, unsecured forest, well expect to run into some trouble, god damnit.
Oh and for the: "This game will die if you continue going down this road!!!11" Those comments were there when only 30 people were online at once, then it became 100 people constantly playing. Even more people forseeing the death of h&h showed up. And now? Now 300 people play in the best hours of the day.
So with new whining threads showing up, I expect the player numbers to reach the 1000 soon, so better start saving some money for a new server jorb ^^


Actually you are wrong. There has always been a revolving door of noobs in every game that come and go. Signups are never an indication of game popularity...only player retention over time. This game sees and has seen spikes when it is found or advertised in this forum or that forum or something happens to make the gaming community aware of it's existence. There is also a thing called a "genre or niche threshold" by which a game reaches it's "top potential" in whatever niche it happens to be, H&H finds alot of players (and would indeed find a great many more) with advertising and word of mouth. Being at it's limit now connection wise (super lag, crashes, problems) it can't handle much more. Is it at it's niche limit? no...mainly becuase it draws in both sandboxers and griefers.

Yes this game would attract and retain quite a few more regular players who will/would struggle with the griefer ass-kissing due to loyalty and love of the game and it's potential. But in the end, you are incorrect, though this game may succede by YOUR or even the devs standards. Professionally this game would be a total failure where player ratio retention, overall ratio player satisfaction, Long term player homsteading, financial return and genre/peer emmulation or appreciation is concerned (Not saying the Devs care about any of those things). All I am saying is that you have to seperate and clarify what you are calling "successful" and "this works". For an Indy game with no expectations, a few bucks from donations, no long term professional game community goals nor desire for them, and as a personal side project for a few laughs...it is indeed successful. This because of it's uniqueness in managing to create an atmosphere that can generate such loayalty from the sandbox crowd, enough to keep a nice revolving door of noobs as victims for the griefers the game seems more targeted towards while still drawing in a huge hungry crowd of sandboxers who have no other real alternatives to this one. IF a company were to come and emmulate the sandbox elements of this game , retain the usual pvp possibilities, while expanding the sandbox elements to the normal parameters and limiting the griefers...this game would be left with 100 players again...the miners with armor, their support farmers and the griefers who try to take it or killfun.

So keep in mind, right now, there is no other choice for the many sandboxers (that actualy make up the majority of the playerbase right now). Success by limited choice is not real "success", it just means there is no competition. I've been here a long time, I'm stubborn, I've been griefed, I've been faceless murdered for no reason, I stay because there is no other game with the sandboxy atmosphere and possibiities of this one out there...yet. If there were, most players would leave this one, not because they do not love it...but because of the very thing the OP of this thread wrote. That is not success, it called being the "only option" to many who play it, who seek a true sandbox, with these graphics and these systems (sandbox systems, not talking about the griefing systems).

And one other thing, in the gaming world, full of hungry developers with dollar signs in their eyes and real aspirations, you can bet, H&H is being watched. Out there right now are other hungry indy devs letting J&L do the work for them...and since ya love griefing so much...sooner or later, this pie will be griefed because you cannot copyright a concept. Success? J&L could be raking in a 6 figure income with this unique baby right now, before someone else gets to it. (I mean if a guy and his girlfriend can make a little cutesy horsey breeding game and within 4 years move from Switzerland to Malta to get out from under the tax laws with their mid 6 figure income and live happy on a gaming hog (See a sily little game called Pony Island)). Success is all about perspective. Maybe you are letting your love of griefing skew your perspective of success just as the devs are.
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Re: Sick of their sort of "fun"

Postby Rhiannon » Wed Mar 31, 2010 2:00 pm

Tonopah wrote:Burningham, the self-congratulatory veteran circlejerk is just getting started here. Hurry or there won't be anything left to choke down!


Baahhahahaha...that was good. I've been hit with the slinging goo of those parties for quite awhile here...ewww, duck and run folks or you'll get it in your hair.
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Re: Sick of their sort of "fun"

Postby Avu » Wed Mar 31, 2010 2:09 pm

Hey I'm for hundreds of HH clones as opposed to WoW clones in the MMO arena but sadly that won't happen. The concept of a spanning sandbox MMO has been around forever and nobody ever made it probably because it's cheaper to develop and maintain a wow clone where everyone plays alone among many and the world never is affected by player input. Even in the single player department you got what Sims and Dwarf Fortress that resemble this even remotely? Sims is a soulless game designed to make you buy the next chair and expansion and DF suffers from ASCII syndrome that makes it inaccessible to the masses (that's assuming the masses even want something like that they seem content enough to play endless asian mmos and EAs yearly recycled games)
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