Flame wrote:you can choose wich type of banner you wanna put on. The one where you need to click give you more money, the one that don't need clicks, give lesser money. In both case, when you reach 100$ they pay you.
Anyway google is only one of lots of site.
2-3KB is everything from ingame data to video and audio resource files?loftar wrote:Each client consumes an average of about 2-3 kB/s outwards (from our point of view),
Ejnekor wrote:Is it possible to have all data (graphic that is) stored on user`s disc? Like option you may enable to have it there, so you wont need to send graphic data from server as well?
I would think it may easy up some of server job here.
Just a whild suggestion, dont beat me up!
sabinati wrote:
it already does that
Yes, at least for <500 concurrent users.Flame wrote:58 gb per day is an huge amount of data.
Yes again.This game have a poor graphic that dont need so much bytes.
This is where you are wrong. Should you measure the internal bandwith between game core and presentation layer of aitd1 then you'll get very different metrics.If alone in the dark 1 is 8mg and is 3d, i'm sure that hh, 2d, can be more light if you are carefull to make every single img in 256 colors, lesser size etc etc. If you work ALL the graphic to make it more lighter, you'll cut half of the size of the game and bandwith.
The images are imho not the real problem (well, maybe except the minimaps).Warning to not understimate it only because server say that don't work so much. This game should be lighter than now and it is a matter of details, picture per picture.
I have no clue where you buy your servers, but quad core 16GB machine, 1TB disk space and including 2TB traffic/month and redundant uplink is obtainable for roughly 100€ per month - no setup fee in case you take a 12 month plan.If you use 2 tera per month, when you'll be beta on a real server, you'll need a server that cost 400$ montly and 5k$ for the activation, usually.
Again, the gfx should not be the problem - the data pushed from server to the clients to feed them the state of the gameworld is a way more interesting target for optimisation.I dunno if you whould change the server one day, but if you'll want, you need to work on the game to optimize every graphic. (i dunno about the code, i've worked only with the graphic in my experience so i know that usually it is the bigger problem of bytes size in each game).
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