My Not So Private Crusade Against Macroing

General discussion and socializing.

Re: Jorb/Loftar How does it feel?

Postby Killface » Wed Apr 07, 2010 7:20 pm

Potjeh wrote:Yes, those damn farmers are getting too much LP, how's an honest murderer supposed to keep up when bears give just 7k LP?

And yeah, the current combat system is vastly inferior to the old one. Watching your character fight is a lot more fun than actually doing something in a fight.



If you think spamming your string field is better LP than leaving your character making a loom for 7 hours, you're going to be as much of an underdeveloped non-factor to the game as you were last map. (see post your stats thread)

And if you, as a moderator, don't realize how unsatisfied the devs are with their own new combat system, or haven't heard Jorb mention how it should be scrapped entirely, then you should keep your (not so) clever sarcasm to yourself.
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Re: How can we revitalize trade?

Postby sabinati » Wed Apr 07, 2010 7:21 pm

Potjeh wrote:If anything, silk is easier to macro than metal. Chants, on the other hand... If you're writing a full-blown AI, why not write one that hunts bears?


it'd still be a pretty amazing macro, and it would probably fail most of the time. you'd have to run it supervised. if anything it would just save some clicks.
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Re: Jorb/Loftar How does it feel?

Postby burgingham » Wed Apr 07, 2010 7:24 pm

Killface wrote:If you think spamming your string field is better LP than leaving your character making a loom for 7 hours, you're going to be as much of an underdeveloped non-factor to the game as you were last map. (see post your stats thread)


This is just wrong, if you put the same amount of time into keeping up a farm with good q crops as you put into building looms, the farmer will always win lp wise.
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Re: How can we revitalize trade?

Postby Swordmage » Wed Apr 07, 2010 7:24 pm

burgingham wrote:Fascinating what people think a simple macro can do these days, as Potjeh said for most of the stuff you'd have to write a complete AI. If you put in that effort, then Kudos, you deserve it.

@brickbreaker, just learn how to write your own, this should keep you away from the forums long enough till this game has reached beta.

I blame WoW. They opened up far too much information to the macro API and gave people a chance to do all sorts of game breaking things. Now people expect it.
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Re: Jorb/Loftar How does it feel?

Postby Killface » Wed Apr 07, 2010 7:50 pm

burgingham wrote:
Killface wrote:If you think spamming your string field is better LP than leaving your character making a loom for 7 hours, you're going to be as much of an underdeveloped non-factor to the game as you were last map. (see post your stats thread)


This is just wrong, if you put the same amount of time into keeping up a farm with good q crops as you put into building looms, the farmer will always win lp wise.



No downtime to wait for harvests with a loom. Over a long enough timeline, sure, I think that the farmer would win, but realistically, how much more fun is it to harvest and replant a 500x500+ hemp field than it is to play Xbox or something while u monitor ur hunger levels on a macroing character.
It could be argued that some people enjoy farming, but is maintaining an evergrowing hemp (or god forbid, laggy flax) field a smarter choice? Eventually you'd expand beyond the limits of protection (walls, authority), and risk being exposed to attackers, whereas, I can build a loom in the doorway of my house pretty much indefinately.

As for the hunting bears making the game worth playing, Getting out and exploring is encouraged by nearly every facet of the game, (hunting quality points, finding mines, learning the locations of neighbors to raid/grief/trade with. So yeah, Hunting bears did make the game more enjoyable than almost any other activity.
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Re: Jorb/Loftar How does it feel?

Postby Potjeh » Wed Apr 07, 2010 7:57 pm

1) You can macro harvest, and get more LP than from macroing looms.
2) Hunting still beats the crap out of everything when it comes to LP gain, and it goes doubly so for loom macros.
3) Even if bears gave 10 000 000 LP each, you would still get more LP from hunting bears and macroing looms when you're away than from just hunting bears. You can reshuffle LP payouts for all labour as much as you want, people will still macro as long as it's feasible.
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Re: Jorb/Loftar How does it feel?

Postby burgingham » Wed Apr 07, 2010 8:00 pm

Potjeh wrote:... macroing looms when you're away ....


This, people only macro when they have no time to actually play (not that I say this behaviour is good or should be encouraged), when you do play hunting still beats everything else. None the less I too think the combat system sucks when it comes to PvE.
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Re: How can we revitalize trade?

Postby Brickbreaker » Wed Apr 07, 2010 8:24 pm

Jorb said he doesn't like the current crafting system.
This might mean that in the future, we might have more complex crafting thereby making macros extremely hard to write and large scale
trade with money can become a possibility.
Otherwise with things as they are now I doubt there is truly a solution to 'revitalize trade'.
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Re: Jorb/Loftar How does it feel?

Postby Jackard » Wed Apr 07, 2010 10:12 pm

Speaking as someone who macroed extensively (RIP storm client) in the second world, let me say that of all the methods for gaining LP, macroing will always be the most inefficient. It's only useful for AFK.
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Re: Jorb/Loftar How does it feel?

Postby burgingham » Wed Apr 07, 2010 10:36 pm

Thanks, because that's how it is folks. It surprises me though that I never saw you ingame or involved in any activity, good disguise I guess.
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