Avu wrote:You need over 300 to break down a palisade. You can get that with under 100 natural str. There is a lot of equipment that boosts str.
DeadlyPencil wrote:there is only going to be a dozen people with 300+ mod str, and of that dozen only a few are going to be the type that would steal from random people. at 300 str, they will do like 2 damage a hit i believe with a pick, on a wall with 2500 hp, it isn't exactly fast.
Prosperine wrote:DeadlyPencil wrote:there is only going to be a dozen people with 300+ mod str, and of that dozen only a few are going to be the type that would steal from random people. at 300 str, they will do like 2 damage a hit i believe with a pick, on a wall with 2500 hp, it isn't exactly fast.
But it can happen.
Maybe there should be a way to reinforce wall perhaps? Maybe with steel/wood joists forming a right triangle with the wall or something of the nature to improve the walls hp?
Sidran wrote:Prosperine wrote:DeadlyPencil wrote:there is only going to be a dozen people with 300+ mod str, and of that dozen only a few are going to be the type that would steal from random people. at 300 str, they will do like 2 damage a hit i believe with a pick, on a wall with 2500 hp, it isn't exactly fast.
But it can happen.
Maybe there should be a way to reinforce wall perhaps? Maybe with steel/wood joists forming a right triangle with the wall or something of the nature to improve the walls hp?
How about modeling thief/murderer conscience so that it goes in line with our (and Jorb's) sense of reality? So they risk of suffering serious stat and skill penalties (in percentages) for doing crimes, especially for vandalism, murder or theft of worthless objects.
How about not allowing any crimes on claim whose owner is not online (I cannot wake up in game when bully is around)?
How about possibility to bury containers in ground without traces? Isnt that real and meant to discourage stealing?
Those are just real things which are not implemented.
J&H try to model this to be real, but we have: minimap (god given gift for griefers), ability to instantly coordinate their actions over great distances (through PMs or IRC), absolute absence of real world motives for theft or murder (here its done for fun or out of boredom), possibility to tear down ANY structure only if owner is not online for 2 days....
All these factors favor those who destroy, steal, pillage and spread violence and puts all those who enjoy peace and other activities other than killing and stealing to a mouse hole.
Its their game but it would be nice if they made some niche and safe Haven for those who are really benign and peaceful.
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