The Heathian Dollar

General discussion and socializing.

Re: The Heathian Dollar

Postby MightyAgrippa » Mon Apr 26, 2010 12:28 am

If there's a group out there that people trust to back a currency, then you can skip past the currency entirely. The central entity can issue trade credit in return for other goods or can convert goods into credit, thus guaranteeing them against theft, for a cut of the value. They keep a record of the goods on account and keep various amounts of trade goods in villages around the map. So instead of having to cross the world to trade a chest of E5 metal for a chest of A1 bulbs, both parties contact their closest central entity representative and make the trade with them. The bank gets a cut, the bank's clients get a quicker and broader market for quality-free goods like bulbs, low q metal, and robe grade silk.

So you don't need hearth dollars. If you trust someone to honor their debts and back their currency throughout the world, just use that trusted group as trade agents and you'll get much better trade improvements for the same amount of trouble. In time the bank's trading practices and exchange rates might give rise to a basic currency, but that's just a useful side effect.
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Re: The Heathian Dollar

Postby Avu » Mon Apr 26, 2010 12:57 am

Except storage space sucks, moving items sucks, being an online game accountant sucks even more.
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Re: The Heathian Dollar

Postby Jackard » Mon Apr 26, 2010 1:14 am

Granger wrote:What is the bigger crime: To rob a bank, or to found one?

yesssssssss
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Re: The Heathian Dollar

Postby Gerrado » Tue Apr 27, 2010 3:59 am

why not incorporate a NPC bank? that is incredibly hard to rob-or impossible (i know this would be incredibly OP) and then you know your goods are safe with the bank, there could be a few branches of said bank in each supergrid and they would allow you to trade across the entire map, or less, depending on how far the developers want to take this,maybe even fixing each bank capabilities to trade with other branches in the supergrid, region or the actual branch itself. just throwing this idea ou into the open, piss on it or praise it as you want. as i will not care
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Re: The Heathian Dollar

Postby sabinati » Tue Apr 27, 2010 4:07 am

we don't take kindly to NPCs around here
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Re: The Heathian Dollar

Postby kralmir » Tue Apr 27, 2010 4:16 am

sabinati wrote:we don't take kindly to NPCs around here

yeah teyhl tuk our jawbs
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Re: The Heathian Dollar

Postby ricky » Tue Apr 27, 2010 1:28 pm

why cant villages have there own dollar-press that uses inkweed and parchment? then the dollar gets traded to the next guy, then to he next guy, then to the next guy, until that guy gets the coins for it from another guy
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Re: The Heathian Dollar

Postby sabinati » Tue Apr 27, 2010 2:01 pm

how about they just use coins in the first place
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Re: The Heathian Dollar

Postby Zamte » Tue Apr 27, 2010 5:02 pm

ricky wrote:why cant villages have there own dollar-press that uses inkweed and parchment? then the dollar gets traded to the next guy, then to he next guy, then to the next guy, until that guy gets the coins for it from another guy


Inkweed and parchment are worthless, and thus so would the dollars they make be.

See guys, the reason gold has always backed paper money is because people like gold. It's shiny, and rare, and useful for various things. This is why coins are worthwhile. They are made of metal. They can be turned back into metal and used for things.

Any paper currency you would want to make would need to be backed by something valuable, and would need to have representatives around at all hours, as well as being something so useful that anybody would be willing to trade for it. Without these things the currency is not liquid, and if it's not liquid it may as well be any other tradeable object. Money in the real world works largely on perceived value. Our money in this day and age in the real world is not even backed fully anymore, we just value it because we think we're supposed to, and because our laws say we have to.
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Re: The Heathian Dollar

Postby Omniwar0801 » Tue Apr 27, 2010 5:24 pm

yea i mean pull out your wallet and pull out a bill(what ever your currency might be mine would be a greenback) Now think about this peice of cotton. Its worth nothing. an i mean nothing.

Untill you look at the fine print On the Dollar is says "This note is legal tender For all debts, Publix and private.

Which means that the government tells the people " this green peice of cotton represents 1 dollors worth of gold.

this would mean that the game government would have to be made up of NPCs. and you wouldnt be able to make your own because then you would have to back you own money. Every village would make their own currency and then would turn out to still be worht nothing.

For a scheme of Money to work in this game NPCs would have to be implemented because you cannot 100% trust anyone in this game.


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