Pansy wrote:Part of the issue I am thinking is that it is easier for an iron trader to go out and fill two chests and a boat with clay than it is for them to travel all the way to you or to some trading spot, with the iron you want, in order to pick up a similar boat with loaded chests that you have supplied. If they know of any decent clay deposit closer than the trading place it immediately is not worth the trouble, especially if they are being cautious about revealing the location of their mine.
Never underestimate the ability to deliver. Clay spots exhaust very quickly when you're walling building and having someone who's able to drop off a bunch for you saves you some time and a lot of un-fun brick grinding. It all depends on what you want to spend your time doing.
Pansy wrote:Off hand I know of only two things that an iron trader would want from a bronze miner, and that would be tin tankards - a very low ticket item, and bronze armour and weapons which they very likely don't want at all since they can make steel armor and weapons if they have patience.
Q affects armour and swords in damage delivered and taken. High Q Bronze equipment can actually be better than Steel.
Pansy wrote:Either this is deliberate on the devs part because they want iron scarcity to become a cause for war
I suspect this. Remove the drama and battles and the game gets boring rather quickly. Lack of "late-game" content is a huge issue. What do you do once your wall is up, your mansion is built, your crops at a high level and you have all the cows you'll ever need?
Pansy wrote:My suggestion is for there to be several items that can only be made of copper, of tin and of bronze so that someone with a tin mine has more to offer than just tankards. For example we currently use clay jars to make ink and rustroot elixer. How about adding a copper vessel necessary to make some other useful potion? How about a bronze comb or strigil or epergne? How about bronze funerary figures to add value to tombstones? A copper puzzle charm that raises intelligence? A copper loom heddle that increases the durability of looms stored outside, or perhaps increases the quality of the cloth? A bunch of stuff like this would put more power into the hands of people with other types of mines, and I think that would be a good thing.
These are some good ideas and the game does need more stuff in general.
Pansy wrote:For anyone who has persevered to the end of this post, I am still interested in what you think is a fair price for iron.
Depends entirely on who you're talking to. You're probably used to a system of commerce where you walk into a store and some guy tells you "That TV is $1,299 because it has a built in HD tuner, that one over there is 1,499 but comes with theatre quality surround sound", you pick one and purchase. Once upon a time, in ye olde days of yore, people used to barter. And what you bartered for what depended on who you were talking to.
I can tell you now that Sodom and the GOONS (along with a few other less well-known groups) are the better, more experienced players in this game who have not only done a lot of trading but fit squarely into that "They can get and do have everything they really need" category. Selling to them is harder (they usually want big / rarer stuff and lots of it) but certainly not impossible. They're the people you're talking about ("What can you trade that I can't produce???") but they're certainly not alone.
We've done plenty of trades with locals on our grid that haven't been done at the - what you've been calling - "exorbitant" prices you see. It really just depends on the community you're dealing with and what you've got to trade - then what the other side has and how much each side wants what the other side has.
It's perfectly fair and valid to tell someone their prices are too steep for you and to look elsewhere (A big problem with a lot of the whiners on the forums of late is they just aren't looking).
Pansy wrote:I suppose I would be tempted to pay a lot for a chest of pre-buttered cave bulbs, but my desire for cave bulbs has not actually been enough to motivate me to go explore the cave nearest to me... I suppose my logic is that isn't psyche mainly only good for making jewelry, and that means having gold and silver? And never having experienced the benefits of either metal, I haven't yet worked out why a player would actually want them.
Jewelry adds stats and skill bonuses. High Q jewelry adds quite significant bonuses. And hey, you may not want Cave Bulbs but if the guy you're buying from wants them and you can get them for him, then it's useful.
Pansy wrote:One reason for the differences here has to be that you are a very serious player and I am not.
Yes, sabinati is. And if you find you can't deal with those people because they want too much or whatever, well, look for the less experienced ones. And I don't necessarily mean on the forums either. There are plenty of them around. Though quite a few of them speak Russian now.

Pansy wrote:And then my next question is, how many iron mine owners are like me, not hugely motivated to stockpile stuff and how many of them are like you, rationally maximizing your game wealth and lp.
We own a mine. I don't maximize my lp and game wealth.
Pansy wrote:Now I wonder what you would consider to be worth five chests of chantrelles if you had to collect them yourself and couldn't trade for them? (I'm scaling up from one chest to five chests on the assumption that your per*exp is enough to find chants at five times the rate of the average wannabe iron purchaser.)
I coulnd't care less about chantrelles right now but I tell you what... If you could get me two barrels of milk at any Q I'd give you 6 bars of Cast... A chest of Deer Dogs would be quite good right now too. I'd maybe throw in more cast if I like you and maybe throw in some metal tools as well if I really like you. Then maybe invite you round to my place for dinner and...
Ok, so maybe not that last bit.
Pansy wrote:I know 15 bars was for 5 chests. But since I don't want chanterelles I am converting it into the amount of time you are willing to spend. Is that not reasonable?
The time it would take you to produce 5 chests of chanterelles is the same amount of time (estimated) that a new player would take to produce me one chest of chanterelles. I see no reason to pay you at a higher hourly rate than him, given that I don't need chants and will probably have to dump them or give them away, or worse yet to store them.
Not quite. Finding an Iron mine opens you to great risk. Meaning you now, more than ever, have to protect it. That means Brick Walls. Miners also need Tea to ensure good ongoing mining and food for hunger so they don't starve to death in the mines. The Iron mine also had to be found which means a considerable investment in time to get sufficient perception and exploration, locate a mine, claim it, build it and setup to mine it. The mine also has to especially mine and store the metal you want for the trade. Miners usually don't mine more than they need to.
Chantrelles meanwhile, involve you wandering around the country-side aimlessly for a few hours. Pay is based on the skill and effort involved. Collecting Chantrelles is low-skilled worked.
Pansy wrote:That new player considers his time as precious as you consider yours
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