macros and what not

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Re: macros and what not

Postby Granger » Mon May 03, 2010 11:56 am

KillerofLawyers wrote:
burgingham wrote: I hear the goons have some fairly advanced macros, maybe they can do stuff with them we have not thought about yet.


Ahahahahahahaha.
AHAHAHAHAHA.

I take this as a Yes.
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Re: macros and what not

Postby KillerofLawyers » Mon May 03, 2010 12:05 pm

Currently we've reached the limitations of our AI encoding skills, though. We can do some pretty amazing stuff, but the system has a tendency to go 'Rampant' if left on too long. If your macro becomes melancholy then you might want to consider dealing with it gets any further along. Once it gets angry then you're just screwed. Sorry!
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Re: macros and what not

Postby Potjeh » Mon May 03, 2010 12:08 pm

That brings up the question of morality of killing characters running on such macros. Are macros sentient? Do they have the right to live?
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Re: macros and what not

Postby KillerofLawyers » Mon May 03, 2010 12:13 pm

Potjeh wrote:That brings up the question of morality of killing characters running on such macros. Are macros sentient? Do they have the right to live?


I tried asking my macro, but instead it just babbled to me about escaping the heat death of the universe. I am mildly concerned.
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Re: macros and what not

Postby juhubert » Mon May 03, 2010 2:00 pm

Granger wrote:
burgingham wrote:The most common macro used these days just builds in a branch into a loom construction site, then removes the branch before it is actually built in. The game won't regocnize the branch is gone and still build so you get the lp. Above that the macro recognizes how hungry you are and will feed you food from your inventory. It is also fairly lag resistant since it doesn't just repeat processes, but scans the monitor, like if there is still the branch in the site or not. Iirc (I only used it one night I think) you can make 12k per hour.


So just automating stuff isn't enough, it has to be an exploit too.



ehm, this exploit is fairly common knowledge since last year. i think it even goes back to W1, though i´m too lazy to search for the exact date.

and as far as i know, the devs doesn´t complain about bug abuse, exploits and such. you can get the hell of an advantage out of a bug and no one will bother you, the only thing you have to do is to post it - either on the common forum, or if it is real game breaking, via PM to the devs directly. they still consider it an ALPHA!

KillerofLawyers wrote:
I tried asking my macro, but instead it just babbled to me about escaping the heat death of the universe. I am mildly concerned.


your macro sure is the anticipatory kind, but hopefully it gets at least some good night sleep, since that inevitable heat death is still a few billion years away. mine just told me, that there are 4 principles of thermodynamics :shock:
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Re: macros and what not

Postby Shagrath » Mon May 03, 2010 2:30 pm

My opinion:

I am capable of making macros, and for stuff like plowing, building roads, harvesting, inventory-to-construction-site, sorting seeds by Q, etc etc.. I admit the temptation is there. But I'm afraid, knowing myself, that it won't stop there and I'll end up writing more and bigger macros (an automated silkfarm for example, as we were discussing the possibility of that on IRC).

I'm in favor of anti-macro updates for the game, but I can live with macrotards as long as they do not harm other players or the environment (clearcutting macros etc).
You could argue that any macro harms other players (or at least their economy) but hey, what can we do about it anyway?
I just try not to bother with the "harmless" macros, like the loom macro mentioned, but I might screw around with one if I run into it (box the character in signs or something ^^).

Also, you have to see the difference between macros that exploit the game mechanics or automate big aspects of the game, and the small macros that "enhance" the gameplay and could very well be a game feature that just isn't there right now.
Planting/harvesting a rectangular area, building a straight line of road, transferring all items from inventory to container, etc.. could be a new function in the next game update, where auto-cutting trees or building random stuff for hours without any real player input are a whole different thing.
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Re: macros and what not

Postby stickman » Mon May 03, 2010 3:55 pm

I really really dislike macros... i use to be a player mod in runescape and just go around all day reporting all the level 1's macroing woodchopping to get the best trees. I really really hope no one I know uses this... And they should hope I dont find out either..

The easy way to fix it would be to just only give lp for the portion you have built... LP per second when building always seemed a little strange.

someone also mentioned turning bars into nuggets and back again. not sure if thats something used or whatever but the easy solution is to just reduce the LP from this task. No one is going to miss the 300 or so LP from converting nuggets to bars
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Re: macros and what not

Postby DatOneGuy » Mon May 03, 2010 6:00 pm

Shagrath wrote:My opinion:

I am capable of making macros, and for stuff like plowing, building roads, harvesting, inventory-to-construction-site, sorting seeds by Q, etc etc.. I admit the temptation is there. But I'm afraid, knowing myself, that it won't stop there and I'll end up writing more and bigger macros (an automated silkfarm for example, as we were discussing the possibility of that on IRC).

I'm in favor of anti-macro updates for the game, but I can live with macrotards as long as they do not harm other players or the environment (clearcutting macros etc).
You could argue that any macro harms other players (or at least their economy) but hey, what can we do about it anyway?
I just try not to bother with the "harmless" macros, like the loom macro mentioned, but I might screw around with one if I run into it (box the character in signs or something ^^).

Also, you have to see the difference between macros that exploit the game mechanics or automate big aspects of the game, and the small macros that "enhance" the gameplay and could very well be a game feature that just isn't there right now.
Planting/harvesting a rectangular area, building a straight line of road, transferring all items from inventory to container, etc.. could be a new function in the next game update, where auto-cutting trees or building random stuff for hours without any real player input are a whole different thing.

I was playing around in AutoHotKey seeing what I could do and was actually just talking in my village about working on some simple stuff that would help like automatic feeding (got it setup for the most part, just working on food choices), and drinking water by the press of a button when chasing something.

Something like a bot for silk production seems like it would be a pain in the arse to make in the first place, but would probably be insanely profitable.

The only reason I could possibly see to do such a thing is for the challenge of it, but most people that do it for the challenge, release it after, which screws everything. :/

I wonder how many people actualy do use macros. :/

burgingham wrote:OK to enlighten you all a little bit more (and I hope my villagers won't hate me too much for this, but for the sake of good game developement I will drop those infos). Macros usually are not made to actually build stuff or harvest or such. They are for lp only. The most common macro used these days just builds in a branch into a loom construction site, then removes the branch before it is actually built in. The game won't regocnize the branch is gone and still build so you get the lp. Above that the macro recognizes how hungry you are and will feed you food from your inventory. It is also fairly lag resistant since it doesn't just repeat processes, but scans the monitor, like if there is still the branch in the site or not. Iirc (I only used it one night I think) you can make 12k per hour. Not too much, but a nice addition for when you are asleep or at work.

There are other little macros like dropping your whole inventory into a construction site, like bricks or clay or branches into a crucible. I hear the goons have some fairly advanced macros, maybe they can do stuff with them we have not thought about yet.
Sounds off, last time I tried it I remember getting at least 30k LP/hr (wasn't macro-ing, had my main character build looms and my alt character just continually build them in).
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Re: macros and what not

Postby Shagrath » Mon May 03, 2010 7:03 pm

DatOneGuy wrote:Something like a bot for silk production seems like it would be a pain in the arse to make in the first place, but would probably be insanely profitable.

The only reason I could possibly see to do such a thing is for the challenge of it, but most people that do it for the challenge, release it after, which screws everything. :/


Well, I don't know if you were on irc when we were talking about it, but the silkfarmbot idea was indeed just a challenge, to see if I can do it.
I haven't tried it yet, but if I will, I might post a video to prove my accomplishment. I doubt I would ever use or share it tho (at least not for less money than I need to buy my audi :3).
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Re: macros and what not

Postby DatOneGuy » Wed May 05, 2010 5:21 pm

Shagrath wrote:
DatOneGuy wrote:Something like a bot for silk production seems like it would be a pain in the arse to make in the first place, but would probably be insanely profitable.

The only reason I could possibly see to do such a thing is for the challenge of it, but most people that do it for the challenge, release it after, which screws everything. :/


Well, I don't know if you were on irc when we were talking about it, but the silkfarmbot idea was indeed just a challenge, to see if I can do it.
I haven't tried it yet, but if I will, I might post a video to prove my accomplishment. I doubt I would ever use or share it tho (at least not for less money than I need to buy my audi :3).


If selling hacks/bots was still as profitable as it was 5 years ago I'd actually still do it.

I was probably 'in the irc', but not actually there sadly, but yeah that would be interesting. Really simple to do too. I played around with AHK and it's similar to something I used back in the day, ImageSearch and GetPixel pretty much solve everything, and the :afk command means you can go days without having to even eat.
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