KillerofLawyers wrote:burgingham wrote: I hear the goons have some fairly advanced macros, maybe they can do stuff with them we have not thought about yet.
Ahahahahahahaha.
AHAHAHAHAHA.
I take this as a Yes.
KillerofLawyers wrote:burgingham wrote: I hear the goons have some fairly advanced macros, maybe they can do stuff with them we have not thought about yet.
Ahahahahahahaha.
AHAHAHAHAHA.
Potjeh wrote:That brings up the question of morality of killing characters running on such macros. Are macros sentient? Do they have the right to live?
Granger wrote:burgingham wrote:The most common macro used these days just builds in a branch into a loom construction site, then removes the branch before it is actually built in. The game won't regocnize the branch is gone and still build so you get the lp. Above that the macro recognizes how hungry you are and will feed you food from your inventory. It is also fairly lag resistant since it doesn't just repeat processes, but scans the monitor, like if there is still the branch in the site or not. Iirc (I only used it one night I think) you can make 12k per hour.
So just automating stuff isn't enough, it has to be an exploit too.
KillerofLawyers wrote:
I tried asking my macro, but instead it just babbled to me about escaping the heat death of the universe. I am mildly concerned.
Shagrath wrote:My opinion:
I am capable of making macros, and for stuff like plowing, building roads, harvesting, inventory-to-construction-site, sorting seeds by Q, etc etc.. I admit the temptation is there. But I'm afraid, knowing myself, that it won't stop there and I'll end up writing more and bigger macros (an automated silkfarm for example, as we were discussing the possibility of that on IRC).
I'm in favor of anti-macro updates for the game, but I can live with macrotards as long as they do not harm other players or the environment (clearcutting macros etc).
You could argue that any macro harms other players (or at least their economy) but hey, what can we do about it anyway?
I just try not to bother with the "harmless" macros, like the loom macro mentioned, but I might screw around with one if I run into it (box the character in signs or something ^^).
Also, you have to see the difference between macros that exploit the game mechanics or automate big aspects of the game, and the small macros that "enhance" the gameplay and could very well be a game feature that just isn't there right now.
Planting/harvesting a rectangular area, building a straight line of road, transferring all items from inventory to container, etc.. could be a new function in the next game update, where auto-cutting trees or building random stuff for hours without any real player input are a whole different thing.
Sounds off, last time I tried it I remember getting at least 30k LP/hr (wasn't macro-ing, had my main character build looms and my alt character just continually build them in).burgingham wrote:OK to enlighten you all a little bit more (and I hope my villagers won't hate me too much for this, but for the sake of good game developement I will drop those infos). Macros usually are not made to actually build stuff or harvest or such. They are for lp only. The most common macro used these days just builds in a branch into a loom construction site, then removes the branch before it is actually built in. The game won't regocnize the branch is gone and still build so you get the lp. Above that the macro recognizes how hungry you are and will feed you food from your inventory. It is also fairly lag resistant since it doesn't just repeat processes, but scans the monitor, like if there is still the branch in the site or not. Iirc (I only used it one night I think) you can make 12k per hour. Not too much, but a nice addition for when you are asleep or at work.
There are other little macros like dropping your whole inventory into a construction site, like bricks or clay or branches into a crucible. I hear the goons have some fairly advanced macros, maybe they can do stuff with them we have not thought about yet.
DatOneGuy wrote:Something like a bot for silk production seems like it would be a pain in the arse to make in the first place, but would probably be insanely profitable.
The only reason I could possibly see to do such a thing is for the challenge of it, but most people that do it for the challenge, release it after, which screws everything. :/
Shagrath wrote:DatOneGuy wrote:Something like a bot for silk production seems like it would be a pain in the arse to make in the first place, but would probably be insanely profitable.
The only reason I could possibly see to do such a thing is for the challenge of it, but most people that do it for the challenge, release it after, which screws everything. :/
Well, I don't know if you were on irc when we were talking about it, but the silkfarmbot idea was indeed just a challenge, to see if I can do it.
I haven't tried it yet, but if I will, I might post a video to prove my accomplishment. I doubt I would ever use or share it tho (at least not for less money than I need to buy my audi :3).
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