Durnion is Dead -- Raiders Strike Again...

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Re: Durnion is Dead -- Raiders Strike Again...

Postby boxedinacorner » Thu May 06, 2010 11:38 pm

Potjeh wrote:We take everything not nailed down, and destroy the rest.


You do that to anyone that sets up camp near you? That seems a little uncalled for? I'd think a warning would be better and then if they don't leave then carry on to forcefully remove them. But what do I know? lol
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Re: Durnion is Dead -- Raiders Strike Again...

Postby DeadlyPencil » Thu May 06, 2010 11:41 pm

no he is talking about when we hunt down a theif to kill them. there are noobies who have set up on our island. we dont like it, but we haven't force them out to my knowledge.


btw since when has taking clay left vandalizm? i dont remember reading that anywhere.
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Re: Durnion is Dead -- Raiders Strike Again...

Postby Domo » Thu May 06, 2010 11:43 pm

Potjeh wrote:We take everything not nailed down, and destroy the rest. If we can identify owners we'll return some of the stuff, but we keep most valuables (think of it as our taxes, used to fund the police department). So what makes us better than them? We don't hit without provocation. So yeah, we don't pretend to be some paragons of virtue, and if you don't like that you can set up your shop elsewhere.

As for water, collecting it on claim leaves vandalism, just like soil and clay.

Lol you claim water thats funny so if some1 is boating along and just so happens to stop there will you go and find them?
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Re: Durnion is Dead -- Raiders Strike Again...

Postby Potjeh » Thu May 06, 2010 11:46 pm

You can take a boat from a claim without scents if you were the last one sailing it.
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Re: Durnion is Dead -- Raiders Strike Again...

Postby Domo » Thu May 06, 2010 11:53 pm

Potjeh wrote:You can take a boat from a claim without scents if you were the last one sailing it.

Orly? Well theres something i dident know i should shut up then xD You seem to smart for me =[
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Re: Durnion is Dead -- Raiders Strike Again...

Postby g1real » Fri May 07, 2010 1:39 am

There is no such grid called A1, what you assumed A1 actually was -2,2 (or -3,3)
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Re: Durnion is Dead -- Raiders Strike Again...

Postby kralmir » Fri May 07, 2010 1:44 am

g1real wrote:There is no such grid called A1, what you assumed A1 actually was -2,2 (or -3,3)


no its a1, it always has been and still is, dont try and act like your way is the right way and the new standard, its not and your just going to piss people off.
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Re: Durnion is Dead -- Raiders Strike Again...

Postby Potjeh » Fri May 07, 2010 1:49 am

No, it's (√8, 135°).
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Re: Durnion is Dead -- Raiders Strike Again...

Postby theTrav » Fri May 07, 2010 5:02 am

Potjeh wrote:No, it's (√8, 135°).

I agree with Potjeh, bearing and distance is the only important measure, however I cannot abide by his use of filthy degrees. Radians are the ONE TRUE measurement!


HAVE AT YOU HEATHEN SCUM!
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Re: Durnion is Dead -- Raiders Strike Again...

Postby Xanthic » Fri May 07, 2010 11:33 am

... so you back a few posts ago... you let people move in near you... but don't let them at resources which they need to suceed? Might as well start in the wilds.

Though I suppose some protection is better than none. Or maybe I misunderstood? I'm prone to that.
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