Jorbtar - THEIR ALIIIVVVEEE!!!!!

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Re: Jorbtar - THEIR ALIIIVVVEEE!!!!!

Postby Tonkyhonk » Sun Apr 07, 2013 6:48 pm

painhertz wrote:Realistically it would take you what? 5 hours or so to patch those things and generate another world?

i think that he is more concerned about the time he would spend on checking how the new fixes go after implementation rather than the developing time itself. he wouldnt leave it up to us to decide if its going good or not without seeing it himself.
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Re: Jorbtar - THEIR ALIIIVVVEEE!!!!!

Postby painhertz » Sun Apr 07, 2013 7:00 pm

Eh. Guarenteed bad will always be trumped by the possibility of good for me. It's ALREADY broken, the worse he can do is break it in a different way.
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
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Re: Jorbtar - THEIR ALIIIVVVEEE!!!!!

Postby Ninijutsu » Sun Apr 07, 2013 7:33 pm

I think a lot of Avu's ideas look okay on paper, but I have a feeling there would be a lot of time spent balancing attack vs defense, and such a drastic change would most likely give rise to a lot of new exploits, which is what Loftar wants to avoid since he has such a limited time to work on the game.

I guess what I'm trying to say is we shouldn't jump to conclusions based on what we think we want.
Of another era.
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Re: Jorbtar - THEIR ALIIIVVVEEE!!!!!

Postby Geido » Sun Apr 07, 2013 9:03 pm

NOOBY93 wrote:
Geido wrote:Thank god ! :D
We played always, but now we are enyoing it :)

You guys rock!

You play stuff if you don't enyo it? Get a life.


Self-employed.. Wife and 2 child..
Guessing I have a "life".
Removin´ stumps..
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Re: Jorbtar - THEIR ALIIIVVVEEE!!!!!

Postby borka » Sun Apr 07, 2013 10:10 pm

Avu - Word!
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Re: Jorbtar - THEIR ALIIIVVVEEE!!!!!

Postby krikke93 » Mon Apr 08, 2013 12:12 am

Geido wrote:
NOOBY93 wrote:Get a life.


Self-employed.. Wife and 2 child..
Guessing I have a "life".

Lol, I love how more than half of the people playing haven and hearth are like 25+ :D
Hope you have a great day
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Re: Jorbtar - THEIR ALIIIVVVEEE!!!!!

Postby painhertz » Mon Apr 08, 2013 12:39 am

<------- turned 40 April 4th. Btw: this Nooby kid is a fucktard and tries too hard. Can;t wait for him to be the first perm ban-post lag.
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
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Re: Jorbtar - THEIR ALIIIVVVEEE!!!!!

Postby dackT-E » Mon Apr 08, 2013 1:10 pm

i hope this works out or i will smash this face of mine (facepalm for the noobs)
A day without sunshine is like, you know, night.
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Re: Jorbtar - THEIR ALIIIVVVEEE!!!!!

Postby Yolan » Mon Apr 08, 2013 2:50 pm

WarpedWiseMan wrote:
burgingham wrote:Vaults are probably only a very minor reason among a whole pile of reasons to not play HnH.


The most broken part of an outstanding game is the fuckers playing it. The biggest flaw in Haven & Hearth is that playing as a community of like minded neighborly folks (like a real clan and not a group of malfaisant malcontents who want to watch the world burn because they have tiny dicks and bad skin) requires about a million times more effort and general good luck than being a piece of shit.

Raiders and griefers are lazy. They don't need to do much to be successful whereas a thriving city or village must work together and be active, which lazy, dickless raider types make rather unenjoyable thus driving the useful members away because normal people with lives don't want to restart from scratch because of garbage mechanics with little to no accountability and almost zero chance at justice. If there are 500 people playing, there are 475 Jokers and maybe 3 Batmans. That doesn't work.

Until time sink and effort are equaled out so that play as an evil prick or a care bear farmer require the same dedication, this game won't be all that it can be. It will just be a place where you homos come to use bad grammar, misspell everything and build little fiefdoms of negligible meaning.

Oh and HEY BURG, how you been?



This is basically what I've always waited and waited to see, emergent, higher level complexity politics. Like, actual cities of hundreds of people (whichI keep trying to build) and actual kingdoms. The thing is that the game itself needs to make it easier for those kinds of things to be created and sustained. The world is just wilderness right now.

Imagine if you knew that if you built yourself a farmstead inside a little kingdom, and sent them a bit of your crops as payment, you would be fairly safe. What kind of mechanics could help make that work?
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Re: Jorbtar - THEIR ALIIIVVVEEE!!!!!

Postby L0dest0ne » Mon Apr 08, 2013 3:49 pm

Politics != Game mechanics.
You can't fix anarchists. People will always rather destroy than build and you can't fix that with some clever programming.
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