Haven 2.0: "Hafen"

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Re: Haven 2.0: "Hafen"

Postby TeckXKnight » Fri Jun 27, 2014 2:30 am

Always assume longer. I'll be happy if it's out by new year but I'm not going to hold my breath on that. =)
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Re: Haven 2.0: "Hafen"

Postby DeadlyPencil » Fri Jun 27, 2014 3:14 am

I like the stockpiles

Arcanist wrote:It looks like he's storing wood for the bridge he is going to build.
From the logs on the ground it looks like we will have different orientations of objects too?


i wonder if they are gonna let trees fall on you and damage you.
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Re: Haven 2.0: "Hafen"

Postby NOOBY93 » Fri Jun 27, 2014 7:58 am

DeadlyPencil wrote:I like the stockpiles

Arcanist wrote:It looks like he's storing wood for the bridge he is going to build.
From the logs on the ground it looks like we will have different orientations of objects too?


i wonder if they are gonna let trees fall on you and damage you.

Why would that be a mechanic
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Re: Haven 2.0: "Hafen"

Postby jordancoles » Fri Jun 27, 2014 9:59 am

NOOBY93 wrote:
DeadlyPencil wrote:I like the stockpiles

Arcanist wrote:It looks like he's storing wood for the bridge he is going to build.
From the logs on the ground it looks like we will have different orientations of objects too?


i wonder if they are gonna let trees fall on you and damage you.

Why would that be a mechanic

Why isn't it one now?
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Re: Haven 2.0: "Hafen"

Postby GrapefruitV » Fri Jun 27, 2014 12:11 pm

Because as soon as you'll get it, it will become new tinder drill.
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Re: Haven 2.0: "Hafen"

Postby NOOBY93 » Fri Jun 27, 2014 12:34 pm

It's pointless. I have an idea, traps! Why not make it so while you're walking near someone's walls there's a chance you fall into a trap he made and instantly die? That would really improve the gameplay. /s
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Re: Haven 2.0: "Hafen"

Postby jordancoles » Fri Jun 27, 2014 12:58 pm

NOOBY93 wrote:It's pointless. I have an idea, traps! Why not make it so while you're walking near someone's walls there's a chance you fall into a trap he made and instantly die? That would really improve the gameplay. /s

r u dum
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Re: Haven 2.0: "Hafen"

Postby NOOBY93 » Fri Jun 27, 2014 1:54 pm

jordancoles wrote:
NOOBY93 wrote:It's pointless. I have an idea, traps! Why not make it so while you're walking near someone's walls there's a chance you fall into a trap he made and instantly die? That would really improve the gameplay. /s

r u dum

Don't tell me you want traps to be implemented as well.
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Re: Haven 2.0: "Hafen"

Postby loftar » Fri Jun 27, 2014 2:48 pm

NOOBY93 wrote:...

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Re: Haven 2.0: "Hafen"

Postby MrGemini » Fri Jun 27, 2014 2:49 pm

Giev Alpha Invite for Tinka and me plx plx :?: 8-)
Greetings, Gemini & Tinkababe


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