my understanding from skimming the thread is that you are requesting an arbitrary gameplay change based on your death without considering whether it would be balanced or appropriate
yes/no/maybe?
Jackard wrote:my understanding is that you are requesting an arbitrary gameplay change without considering whether it would be balanced
Jackard wrote:so, walls are not used offensively where you come from?
Kaios wrote:Yes. For example, some raiders build a ram outside your place and wall it off so it cannot be destroyed as easily. You log on and notice the ram has dried, and the raiders are ramming in to your village. Your archer takes aim, and fires at the enemy.
Thanks to the latest update, his arrow hits the wall. You and your village die.
Jester87 wrote:Not disagreeing because that makes sense. The entire system is flawed.
TeckXKnight wrote:_Gunnar wrote:what drama? I honestly have not seen any all world. nor will bots create any.
They potentially can. Things can be botted, it's not impossible and there is something of a stigma against them. That said, they're not as damning and overwhelming as they were in previous worlds.
That said it's rather lame and quite the affront to the spirit of the game to just bot it. I think this about almost all games though so I come in with my own bias. When it comes to the end of the day, it just increases availability to newer players and makes it that much more justified to auto-aggro and kill harvesting bots. It's a race to who came make the other side more justified in their abuse of current mechanics.
Jester87 wrote:All I did was modify the existing code that stacks them since I am just creating a bunch of newbie characters to deforest the entire map. I'll be working on more complicated scripts when I have the time to learn more about the language. I just thought it'd be funny when there are no more trees for newbies.
_Gunnar wrote:(IMO when development on H&H starts up again it would be great if they revamped some of the boring/repetitive/meaningless tasks with gameplay that requires some sort of meaningful decision making. For example having farming be more complex - breeding for various different traits or something (like livestock), but this is a different matter I guess. And it would be nice if they made a few things a bit automated, like harvesting for example. Would be nice to be able to harvest a "field" until your inventory is full, at the very least.)
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