iflamberg wrote:Another lazy one have awaken. Please read all the topic. I CAN still be number 1. I want game mechanics to be changed so this bots would be needless.
And the curiosity system is a huge step in that direction, so I don't get what's the problem. Rebalance of study times could eliminate the need for curiosity reloading bots. For example, they could make constant reloading of cone cows inferior to using curiosities that take a whole day and can thus easily be reloaded manually. Though this may already be the case, we need to unlock all the curiosities and play with them a bit to figure out what needs changing. Sure, you could use bots to make some curiosities, but I have a feeling that easily bottable ones are simply inferior (take cat gold for example). And I seriously doubt you can write a successful foraging bot, that thing would last an hour or two before somebody kills it.
What's the point? You have village in peace and have fun with friends and hunt animals and so on and then some Pumpkinheads come and destroy everything you love. Do you like being humiliated? Or do you like stoop to beg powerful villages to protect you? That was the thing with AD and Russian community, by the way. Before w4 they always help everybody who ask for. Then they started to put price for their help. Transformed from peacekeepers to extortioners Very similar to USA, don't you find that? =) Oh, excuse me for that little trolling.
Maybe you should have tried going to the "bourgeoisie". I assure you, there are plenty of people who will track and kill criminals for free. My own W3 village of Buyan, for example, killed all criminals in our supergrid, because it's better to put out the fire on the neighbours house than to wait for it to cross to your own house.
Let's also speak about trades with neighbor villages. Usually fun-villages have nothing to trade with power-villages. Power-villages have q70 metals, q100 fibres, q60 pumpkins, q200 bones and so on. They need nothing from their younger neighbors. They need only slaves that will cut trees, make bricks, make cupboards. Russian community even have mem: "brick slavery".
Does food sound like an acceptable trade good to you? Or linen? Chantrelles maybe? Or even ores, now that we have this mining system? What do you want to trade really? Because anything with value can be sold, the only way you won't get a trade is if you're asking for unreasonable trades. Yeah, your low q goods will be worth less than the high q goods of advanced villages, but that makes perfect sense since their utility is lesser. And for most stuff this difference isn't actually drastic, as the value is calculated by SQM (ie q40 good = 2x price, q90 = 3x etc.).
Moreover, none of power-villages would ever-ever want to trade q70 pickaxe for example. And clay. High-quality clay become such precious that I was trading 40 q80 bricks for a bar of gold!
Is this logical? Are you ok with it?
It's not never ever. Yeah, I wouldn't trade good clay, picks or weapons and armour to any random person. Some goods are simply dangerous to sell openly, and I need to trust the other party before I'll sell them. But if you prove yourself as a peaceful village that can keep a secret (more often than not I don't want people to know you bought that stuff from me), it's not a problem. As for clay, it simply is the most valuable resource in the game, and the demand always exceeds supply, so it's high price is simply the result of market forces.