Xcom wrote:@Danno
Sounds like you just described DOTA. You could always install it and play that instead.
A large part of the problem is that a lot of the people here will tell you to play a different game if you have anything bad to say about the existing quality system and existing formulas. Did you ever think there might be a problem with this game, not a problem with the thousands of people that have played and quit? Don't get me wrong, this game is incredible, but its potential is being wasted right now.
I'm not saying you should create a character, send it out to fight, respawn, and repeat the process. We just need something a little less hardcore than investing months into your character's stats and only participating in PvP when there's virtually no risk of dying (e.g. afk players, offline criminals, attacking weaker players).
Oddity wrote:Danno wrote:a) Players need to stop focusing so much on grinding and spend more time playing - shaping the world around them and conquering adversities.
We need more adversities to conquer.
The adversities will always be conquered no matter what, just like the players have defeated the trolls that lurk deep in the underworld. Jorb and Loftar will never be able to create an enemy that remains challenging and satisfying to face infinitely. I'm sure they'll want to add new content as the years go by, but we can't expect them to release tougher monsters and new items every month to keep us busy. Even if they do, it'll only be a matter of time before the players conquer it and need something else to do.
Our fellow players have the potential to become the ultimate adversity. We just need a system that prevents older players from becoming untouchable, e.g. someone who's only been playing for a few months will never stand a chance against an elite village with triple brickwalls and gear/items/stats over 500 unless they have a group of like, 20 or so people who are all online at the same time. Most newb villages only get around 3-10 people tops. The newb villages need to be allowed to participate in PvP and stand a chance (no, not with 4 newbs spamming Opportunity Knocks on 1 experienced player). The adversities need to be self-sufficient so that we can still have fun even if they don't make any updates for a few months.
There should be more creating and destroying involved in gameplay. This is the best part of H&H and it's what makes it so fun for the first few weeks of playing. There should be an option to set a village on fire if you defeat them in a war, turning the entire village to a charred land, which would revert to its natural state after a week or two. Of course, building would also have to be a bit less tedious for this to be fun.