Tonkyhonk wrote:Danno wrote:Natural disasters would be a cool feature (or excuse for shrinking the world) as long as building is less tedious.
it sounds only cool only when it happens to someone else. lots of my friends and acquaintances have quit after disasters (crash/HD failure nukes and such) in the past. i dont think its about building being tedious, and you may understand it when it happens to you.
I don't think it would be as bad if there was at least some notice so that the players could gather their valuables before their home is destroyed. Perhaps out of courtesy, the players living in the disaster zones could request a wagon and bull to make the move easier. When my friends and I play, we enjoy journeying to new places with a wagon, but we mainly don't do it often since it takes too long to rebuild everything. Of course, disasters shouldn't happen everyday, but it might be okay once or twice a year if the world is too large.
Xcom wrote:In all honesty the base of Haven with all the mechanics in it works perfectly fine. Focusing on rebuilding it just abandons the spirit of the game. I think working on endgame content on top of the EXISTING game mechanics would be better then trying to reinvent the wheal.
It might be asking too much for them to add interesting end-game content on top of the existing system. I mean, the existing system is based on infinite grinding. What can you add at the end of infinity?
Whatever changes they make, I'm sure they'll do it well and make the game better than ever before. I doubt they'd do anything too drastic like my suggestions, the game will probably still have its charming spirit with a delicate balance between a simple, peaceful, constructive life vs. cruel and unforgiving bloodshed. The original LP system vs. the curiosity system is a fine example of how they took a crappy feature from the game, changed it completely, and still maintained the spirit of the game while making it a lot more fun and interesting.
Xcom wrote:An idea would be if JnL would at least visit factions around haven. Learn what they do and see how they are coping with different game mechanics. To see why bots are used, what mechanics work and what don't.
They've always kinda been on the ball with these issues, like with preventing vaults. The new screenshots show a much larger screen that's optimized to be zoomed out. It's evident they're improving the things that just aren't working. With any luck, they'll also make it more viable to play without using x-ray or disabling night time so that nobody feels the need to do so. Bots are used because the game is focused on infinite grinding and because grinding happens to be very tedious and repetitive.
Let's face it, every village reads the wiki and tries to make their village as efficient as possible. Almost everyone uses custom clients to improve efficiency and make the game easier. Many villages have one person put a huge claim over the entire village to prevent decay. Pretty much everyone copes with the issues in the same way, there's no real need for them to inspect every village's "unique" methods.