How long until the next world?

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Re: New World

Postby loftar » Sun Aug 22, 2010 8:44 pm

DatOneGuy wrote:It's far too easy and all we have now is midgame stuff while early game stuff is added. This is how all MMOs work though so whatever, endgame is rarely/never added, always cater to the new guys. :)

I see you weren't here a year ago, when we were only adding late-game things like silk and ignoring the new guys for far too long. ;)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: New World

Postby Atherman » Mon Aug 23, 2010 11:08 am

I realize my map idea has some major flaws in it, I just see it as an attempt at thinking up some sort of way to have the playing field level itself. Right now small numbers of people control large numbers of valuable resources and you have newer players digging through refuse and trash looking for something end game users left behind or forgot, whether it be mines or quality spots. I know people now that have handfuls of walled of mines that they don't use and won't tell anybody where they are or let them have them. New players find one or two bars of bronze in an abandoned village and think they are set for life while some players could let chests full of cast iron decay without batting an eye.

Resetting is one way to level this all out.
But it's not the right way and is only temporary. Like one once said about fighting macro abusers "The system is flawed and we need to fix that"

If the world knowing where your mines are would ruin you (Not like brick walls wouldn't keep them invulnerable anyway unless you're a moron), you deserve to have your spots taken away. Banking on the fact that other players don't know where these resources are doesn't make you a good player.

A map would let the strong and witty prosper and the weak and stupid die. And with implemented limited area control capability and siege options, one person wouldn't be able to hold four mines, resources would be distributed by effort and population and not first come first serve.


A.K.A

How it is: One person can log on once a day, repair brick walls and check for catapults and keep as many mines as they want under control for however long they want
How it should be: A few people need to maintain the defenses on a mine regularly to keep it safe from other players using siege weaponry who are whittling down your walls. Don't have the dedication? You don't deserve your own mine and can't hold it from more dedicated players.




I think defending needs to be made more complicated, time consuming, and intense. Not just 'Click on decayed pieces of wall once every few days' I also think a siege needs to be made more involved too, not just 'Make a ram and if it survives a day on its own use it for a few minutes to break one tile of wall' The fact that one man can siege an entire town on his own is stupid and the fact that one man can defend an entire town is stupid. But new siege/defense content would be pointless if nobody knew where to attack. That's why I think the map would be an option.
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Re: New World

Postby Uriel » Mon Aug 23, 2010 11:40 am

Atherman wrote:I realize my map idea has some major flaws in it, I just see it as an attempt at thinking up some sort of way to have the playing field level itself. Right now small numbers of people control large numbers of valuable resources and you have newer players digging through refuse and trash looking for something end game users left behind or forgot, whether it be mines or quality spots. I know people now that have handfuls of walled of mines that they don't use and won't tell anybody where they are or let them have them. New players find one or two bars of bronze in an abandoned village and think they are set for life while some players could let chests full of cast iron decay without batting an eye.

Resetting is one way to level this all out.
But it's not the right way and is only temporary. Like one once said about fighting macro abusers "The system is flawed and we need to fix that"

If the world knowing where your mines are would ruin you (Not like brick walls wouldn't keep them invulnerable anyway unless you're a moron), you deserve to have your spots taken away. Banking on the fact that other players don't know where these resources are doesn't make you a good player.

A map would let the strong and witty prosper and the weak and stupid die. And with implemented limited area control capability and siege options, one person wouldn't be able to hold four mines, resources would be distributed by effort and population and not first come first serve.


A.K.A

How it is: One person can log on once a day, repair brick walls and check for catapults and keep as many mines as they want under control for however long they want
How it should be: A few people need to maintain the defenses on a mine regularly to keep it safe from other players using siege weaponry who are whittling down your walls. Don't have the dedication? You don't deserve your own mine and can't hold it from more dedicated players.




I think defending needs to be made more complicated, time consuming, and intense. Not just 'Click on decayed pieces of wall once every few days' I also think a siege needs to be made more involved too, not just 'Make a ram and if it survives a day on its own use it for a few minutes to break one tile of wall' The fact that one man can siege an entire town on his own is stupid and the fact that one man can defend an entire town is stupid. But new siege/defense content would be pointless if nobody knew where to attack. That's why I think the map would be an option.


onother bitching player about no mines... dude I live in supergrid where is really a lot of taken mines... and You know what ? I already finded 2 new ones by myself... it's not so hard, just move == other thing... when the new world will began mines will be very quickly claimed by those players that now have a lot of them, because they know how to play [; and bitching will start again.

New world eventualy will began, but I hope this wont happen in few more months, there is much work before devs - new feutures and bugs.
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Re: New World

Postby DatOneGuy » Mon Aug 23, 2010 1:48 pm

loftar wrote:
DatOneGuy wrote:It's far too easy and all we have now is midgame stuff while early game stuff is added. This is how all MMOs work though so whatever, endgame is rarely/never added, always cater to the new guys. :)

I see you weren't here a year ago, when we were only adding late-game things like silk and ignoring the new guys for far too long. ;)

Yeah I wasn't :(

ah well, maybe next year it'll be all lategame stuff and the new guys get ignored :lol:
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Re: New World

Postby Atherman » Mon Aug 23, 2010 11:23 pm

I know English probably isn't your first language Uriel but let me clear my post up.
I don't want a reset, I think there are far too many mines that exist and aren't being used.
I think there ARE enough mines. Matter of fact I think there are more than enough mines.
They just aren't being utilized and are being horded by bigger players because the system lets them.
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Re: New World

Postby Sarchi » Mon Aug 23, 2010 11:28 pm

And what's wrong with that? What's wrong with someone owning multiple mines, especially if they found them all themselves?

It's a dog-eat-dog game, and there's really nothing that can be done about that. The strong will take over several mines, whether or not it be through conquest or luck.
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Re: New World

Postby SpidersEverywhere » Tue Aug 24, 2010 1:39 am

Claimed mines are fine, claimed mines that no one's mining are annoying. Feels like there's a lot of ghost towns that're just active enough to keep their walls repaired. I don't mind if all the mines in a SG are taken but it'd be nice if at least one was held by someone active enough to trade with, you know?
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Re: New World

Postby Atherman » Tue Aug 24, 2010 1:42 am

The problem with it is that owning multiple mines has nothing to do with manpower or dedication or activity. It has everything to do with who got where first and nothing to do with what really should matter in this game, community effort.

It's got nothing to do with being strong. If a mine has a brick wall up, a day old character could fully defend it as well as an army of 100 people. What it should be about is the strong and dedicated being able to hold their mine, not the lucky and early.
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Re: New World

Postby rye130 » Wed Aug 25, 2010 4:36 am

Atherman wrote:It's got nothing to do with being strong. If a mine has a brick wall up, a day old character could fully defend it as well as an army of 100 people. What it should be about is the strong and dedicated being able to hold their mine, not the lucky and early.

The strong and dedicated can take what they want and protect what they want. There are many examples where people have been dedicated enough to camp their ram for 24 hour to break into a brickwalled area. Or strong enough to punch down a pallisade.

Hell, in the past week I've found 2 untounched mines, found 2 abandoned ones which I broke into and resettled, and I still have 1 more abanoned one I need to claim.

Sure it took luck to find the abandoned ones, but what did it take for the original people to find them? Luck.
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Re: New World

Postby Atherman » Wed Aug 25, 2010 5:59 am

Well you're a very lucky man/woman Rye. And a prime example of how one person can have five mines.
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