Atherman wrote:I realize my map idea has some major flaws in it, I just see it as an attempt at thinking up some sort of way to have the playing field level itself. Right now small numbers of people control large numbers of valuable resources and you have newer players digging through refuse and trash looking for something end game users left behind or forgot, whether it be mines or quality spots. I know people now that have handfuls of walled of mines that they don't use and won't tell anybody where they are or let them have them. New players find one or two bars of bronze in an abandoned village and think they are set for life while some players could let chests full of cast iron decay without batting an eye.
Resetting is one way to level this all out.
But it's not the right way and is only temporary. Like one once said about fighting macro abusers "The system is flawed and we need to fix that"
If the world knowing where your mines are would ruin you (Not like brick walls wouldn't keep them invulnerable anyway unless you're a moron), you deserve to have your spots taken away. Banking on the fact that other players don't know where these resources are doesn't make you a good player.
A map would let the strong and witty prosper and the weak and stupid die. And with implemented limited area control capability and siege options, one person wouldn't be able to hold four mines, resources would be distributed by effort and population and not first come first serve.
A.K.A
How it is: One person can log on once a day, repair brick walls and check for catapults and keep as many mines as they want under control for however long they want
How it should be: A few people need to maintain the defenses on a mine regularly to keep it safe from other players using siege weaponry who are whittling down your walls. Don't have the dedication? You don't deserve your own mine and can't hold it from more dedicated players.
I think defending needs to be made more complicated, time consuming, and intense. Not just 'Click on decayed pieces of wall once every few days' I also think a siege needs to be made more involved too, not just 'Make a ram and if it survives a day on its own use it for a few minutes to break one tile of wall' The fact that one man can siege an entire town on his own is stupid and the fact that one man can defend an entire town is stupid. But new siege/defense content would be pointless if nobody knew where to attack. That's why I think the map would be an option.
onother bitching player about no mines... dude I live in supergrid where is really a lot of taken mines... and You know what ? I already finded 2 new ones by myself... it's not so hard, just move == other thing... when the new world will began mines will be very quickly claimed by those players that now have a lot of them, because they know how to play [; and bitching will start again.
New world eventualy will began, but I hope this wont happen in few more months, there is much work before devs - new feutures and bugs.