theTrav wrote:So you were grinding LP by killing ALTs and don't want someone to kill you before you can lie to them? My heart bleeds.
are you serious
there are much more efficient ways to grind LP
theTrav wrote:So you were grinding LP by killing ALTs and don't want someone to kill you before you can lie to them? My heart bleeds.
Colbear wrote:Potjeh wrote:Colbear wrote:What does killing him accomplish? Doesn't he just make a new character and do it again?
He loses the hour it took him to get theft. It's not much, but at least it's something.
So let's say you kill the right guy, for the right reason, 90% of the time. The other 10% is a misunderstanding.
90% of the time, you make a griefer lose 1 hour of work.
10% of the time, you make a legit player lose a HUGE chunk of work, basically a percentage of all the effort they put into the game, and most people have high change sliders.
I don't think that risk is worth is. You get little reward (1 hour is nothing) most of the time, and make a big fuckup (ruining a person's experience of the game) some of the time. Seems like a net loss to me.
theTrav wrote:*is on welfare for mental disability*
*posts*
niltrias wrote:I think that the alts are not just a result of this, but also that they are part of the problem. People have become used to tracking theft scents to alts, and so view murder not as a potentially serious over-reaction, but just as getting rid of yet another annoying alt. I really think that limiting alts would lower the over-all aggressiveness of the game, both because theives would be more careful about what they target, and also because the knowledge that that the thief is NOT an alt, but very possibly just a guy getting started who didnt quite realize what he was doing would slow the murder instinct of a lot of theft victims.
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