Games where you use IRL money - H&H Subscription

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Re: Games where you use IRL money - H&H Subscription

Postby DatOneGuy » Sat Nov 13, 2010 2:18 am

Sorry but being bound to player is stupid as hell.
1)If I want it a different character, or I die I either: A)Inherit it, gay B)Lose it
2)If I swap mains or want it on many characters I have to pay many times. I guess this is fine and all, but also makes switching characters ridiculously pain in the ass for this as well. If my Melee was my previous main and I swapped to my Marksman as my new main due to the change my old main which is now mostly useless has all the money I put into it.

Also it makes no fucking sense for it to be character bound instead of item bound, besides hair.

The biggest call I'd see for cosmetics would be:
1)Recolors (dyes) - Which as you've stated and I agree with, don't make sense as 'cash shop' but as findable ingame
2)Hair changes - Which as jorb and loftar have said before and I believe you have as well should be based on time, cutting your hair, and possibly sliders. I also agree with this.

What exactly do you expect to be sold in this 'shop' then? Those would be the major contenders and they make no sense to be anything else. In fact, nothing makes sense to be cash shop in a game where everything is run by players, you get it by your own hands, which makes perfect sense and is perfectly fun. If you can think of something though, please let us know.
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Re: Games where you use IRL money - H&H Subscription

Postby notalbanian » Sat Nov 13, 2010 2:36 am

If a cosmetic item shop is added, the temptation to add non-cosmetic items will be pretty hard to resist.
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itt retards suggest subs for a permadeath pvp game

Postby Jackard » Sat Nov 13, 2010 2:37 am

DatOneGuy wrote:Sorry but being bound to player is stupid as hell.
1)If I want it a different character, or I die I either: A)Inherit it, gay B)Lose it
2)If I swap mains or want it on many characters I have to pay many times. I guess this is fine and all, but also makes switching characters ridiculously pain in the ass for this as well. If my Melee was my previous main and I swapped to my Marksman as my new main due to the change my old main which is now mostly useless has all the money I put into it.

Also it makes no fucking sense for it to be character bound instead of item bound, besides hair.

Image

player, not character. look at you, got such a boner for subs you invent problems for a bunch of shit no one ever said
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Re: itt retards suggest subs for a permadeath pvp game

Postby DatOneGuy » Sat Nov 13, 2010 2:46 am

Jackard wrote:
DatOneGuy wrote:Sorry but being bound to player is stupid as hell.
1)If I want it a different character, or I die I either: A)Inherit it, gay B)Lose it
2)If I swap mains or want it on many characters I have to pay many times. I guess this is fine and all, but also makes switching characters ridiculously pain in the ass for this as well. If my Melee was my previous main and I swapped to my Marksman as my new main due to the change my old main which is now mostly useless has all the money I put into it.

Also it makes no fucking sense for it to be character bound instead of item bound, besides hair.

Image

player, not character. look at you, got such a boner for subs you invent problems for a bunch of shit no one ever said

Also wouldn't work until we get the ability to log onto multiple characters on the same account at once. I always run at least 2, usually 3~5, sometimes up to 10 accounts at a time. Why? Get shit done faster ,all the 'waiting around' shit, cutting logs and whatnot, easy jsut send ad ude there to do it.

In any case, anything tied to player or character, yeah, doesn't work. Also you're avoiding the question, if not hair or dyes, what else is cosmetic to change? More specifically, what else that you can't open haven-res and change your goddamn self? Because considering the game's current openness towards changing graphics and changing other things such as backgrounds (things people don't see) or to add meaningless slots to the characters specifically for cosmetics such as (lolRO) wings.

In any case, please be more specific to how this would actually 'work' without:
1)A way for others to gain said things
2)A way for others to simply edit it in themselves
3)Mattering enough for someone to 'pay' for it.
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itt retards suggest subs for a permadeath pvp game

Postby Jackard » Sat Nov 13, 2010 2:48 am

2. Editing your own graphics doesn't change what other people see
3. people do pay for useless but attractive junk believe it or not
4. youre not considering what content could be introduced to support such a system
5. there are other examples (change the look of objects/buildings on your claim!) but look at you moving the goalposts with hair and dyes no doubt youd shoot down whatever i offered

DatOneGuy wrote:In any case, anything tied to player or character, yeah, doesn't work.

you've admitted that this would work through cosmetic-only purchases, yet refuse to consider any as valid
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Re: Games where you use IRL money - H&H Subscription

Postby Tacheron » Sat Nov 13, 2010 2:57 am

I love it how people who use/have used macros speak of purchases breaking the balance and the "feel" of the game for other non paying customers :roll:

Make no mistake, though - I'm totally against any kind of shops, if we're gonna pay it should be subscriptions. I get what Dog is trying to point out.
Next thing you'll have a shop where using pm's and any other chats besides the area chat is a "bonus" option for "premium" users lol :D
Last edited by Tacheron on Sat Nov 13, 2010 3:00 am, edited 1 time in total.
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itt retards suggest subs for a permadeath pvp game

Postby Jackard » Sat Nov 13, 2010 3:00 am

Tacheron wrote:Next thing you'll have a shop where using pm's and any other chats besides the area chat is a "bonus" option for "premium" users lol :D

imagine, if you will, my lip curling into a sneer

that is exactly what we are not talking about!
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Re: Games where you use IRL money - H&H Subscription

Postby DatOneGuy » Sat Nov 13, 2010 3:00 am

Jackard wrote:2. Editing your own graphics doesn't change what other people see
3. people do pay for useless but attractive junk believe it or not

How would this junk work?

Why should anyone care for what other people see. I mean yes there is status version, but if it's untradeable, you can't kill people for it, or otherwise, why would anyone really care? Oh yes nice penguin hat sir, I like how it's above the normal rules of the game and I can't simply kill you for it!


There's a problem in general with this any way it's done:
1)If it's something I see that gives you status, it's a reason for me to want to kill you. I should be able to gain it after killing you, much how 'dev given' items work currently.
2)People won't necessarily be rushing to buy if this is the case, which causes a problem in the 'market' but it upholds the game's 'code', which is more important.
To the buyer it will never be fair to buy it and then become a target (because someone wants it and you have it), but to the regular player it will never be fair for that person to have an item or effect which cannot be taken from them even through death.

Putting the customer above the player creates hate towards the developers, and dissuades new people from trying out a game. Putting the player above the customer lowers income from these micro-transactions.

Micro transactions have never been properly done in a way that doesn't put one above the other in some way that makes both hate each other and the 'hosts' of the server/game. While it can be argued that it does increase revenue drastically, is that worth the downsides?

I'd personally as a 'player' and not a 'customer' kill everyone I could who had said items, just because, more so if I couldn't obtain them than if I could. I would also make it a point to never buy anything because the model is absurd and against the 'code' of the game. That would mean you'd end up requiring some way for these players to gain LP to stand up against those of us who are more willing to simply kill and know how to get around anything that may arise to defend the person.
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itt retards suggest subs for a permadeath pvp game

Postby Jackard » Sat Nov 13, 2010 3:04 am

DatOneGuy wrote:"i dont understand but id kill all those dudes spending cash on silly stuff. now please, take all my moneys"

good for you

now, for a slightly different subject! do you believe subscriptions would be a successful model for a grindy permadeath ffa pvp full loot mmo?
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Re: Games where you use IRL money - H&H Subscription

Postby Bl1tzX » Sat Nov 13, 2010 3:38 am

I play eRepublik...
You can get gold from getting achievements. (Like working 30 days in a row...) Or you can trade your country's currency for gold. Of course, there still is the option to buy gold, but I've never really seen anyone mention buying gold due to how much gold is already in the game.

In a game called Dead Frontier, if you buy 'credits', you can basically buy anything. The only other way to get all of the nice weapons in Dead Frontier is a lot of dedication. I want H&H to stay like it is, grindfest for everyone!
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